Class GameObjectSpawner
- Namespace
- Global
- Assembly
- Assembly-CSharp.dll
public class GameObjectSpawner : MonoBehaviour
- Inheritance
-
GameObjectSpawner
Constructors
GameObjectSpawner()
public GameObjectSpawner()
Fields
autoChangeDelay
public float autoChangeDelay
Field Value
- float
bigStyle
Field Value
- GUIStyle
cameraColors
public Color[] cameraColors
Field Value
- Color[]
image
Field Value
- GUITexture
materials
public Material[] materials
Field Value
- Material[]
Field Value
- int
particles
public GameObject[] particles
Field Value
- GameObject[]
removeTextFromButton
public string removeTextFromButton
Field Value
- string
removeTextFromMaterialButton
public string removeTextFromMaterialButton
Field Value
- string
showInfo
Field Value
- bool
spawnOnAwake
Field Value
- bool
Methods
Info(GameObject, int)
public void Info(GameObject go, int i)
Parameters
go
GameObject
i
int
InfoGO(GameObject, int)
public void InfoGO(GameObject _ps, int _nr)
Parameters
_ps
GameObject
_nr
int
InfoPS(ParticleSystem, int)
public void InfoPS(ParticleSystem _ps, int _nr)
Parameters
_ps
ParticleSystem
_nr
int
Instructions()
public void Instructions()
NextModel()
OnGUI()
PlayPS(ParticleSystem, int)
public void PlayPS(ParticleSystem _ps, int _nr)
Parameters
_ps
ParticleSystem
_nr
int
ReplaceGO(GameObject)
public void ReplaceGO(GameObject _go)
Parameters
_go
GameObject
Start()
Update()