Table of Contents

Class GameObjectSpawner

Namespace
Global
Assembly
Assembly-CSharp.dll
public class GameObjectSpawner : MonoBehaviour
Inheritance
GameObjectSpawner

Constructors

GameObjectSpawner()

public GameObjectSpawner()

Fields

autoChangeDelay

public float autoChangeDelay

Field Value

float

bigStyle

public GUIStyle bigStyle

Field Value

GUIStyle

cameraColors

public Color[] cameraColors

Field Value

Color[]

image

public GUITexture image

Field Value

GUITexture

materials

public Material[] materials

Field Value

Material[]

maxButtons

public int maxButtons

Field Value

int

particles

public GameObject[] particles

Field Value

GameObject[]

removeTextFromButton

public string removeTextFromButton

Field Value

string

removeTextFromMaterialButton

public string removeTextFromMaterialButton

Field Value

string

showInfo

public bool showInfo

Field Value

bool

spawnOnAwake

public bool spawnOnAwake

Field Value

bool

Methods

Info(GameObject, int)

public void Info(GameObject go, int i)

Parameters

go GameObject
i int

InfoGO(GameObject, int)

public void InfoGO(GameObject _ps, int _nr)

Parameters

_ps GameObject
_nr int

InfoPS(ParticleSystem, int)

public void InfoPS(ParticleSystem _ps, int _nr)

Parameters

_ps ParticleSystem
_nr int

Instructions()

public void Instructions()

NextModel()

public void NextModel()

OnGUI()

public void OnGUI()

PlayPS(ParticleSystem, int)

public void PlayPS(ParticleSystem _ps, int _nr)

Parameters

_ps ParticleSystem
_nr int

ReplaceGO(GameObject)

public void ReplaceGO(GameObject _go)

Parameters

_go GameObject

Start()

public void Start()

Update()

public void Update()