Table of Contents

Class ParticleSystemSound

Namespace
Global
Assembly
Assembly-CSharp.dll
public class ParticleSystemSound : MonoBehaviour
Inheritance
ParticleSystemSound

Constructors

ParticleSystemSound()

public ParticleSystemSound()

Fields

_crackleDelay

public float _crackleDelay

Field Value

float

_crackleMultiplier

public int _crackleMultiplier

Field Value

int

_cracklePitchMax

public float _cracklePitchMax

Field Value

float

_cracklePitchMin

public float _cracklePitchMin

Field Value

float

_crackleSound

public AudioClip[] _crackleSound

Field Value

AudioClip[]

_crackleVolumeMax

public float _crackleVolumeMax

Field Value

float

_crackleVolumeMin

public float _crackleVolumeMin

Field Value

float

_explosionPitchMax

public float _explosionPitchMax

Field Value

float

_explosionPitchMin

public float _explosionPitchMin

Field Value

float

_explosionSound

public AudioClip[] _explosionSound

Field Value

AudioClip[]

_explosionVolumeMax

public float _explosionVolumeMax

Field Value

float

_explosionVolumeMin

public float _explosionVolumeMin

Field Value

float

_shootPitchMax

public float _shootPitchMax

Field Value

float

_shootPitchMin

public float _shootPitchMin

Field Value

float

_shootSound

public AudioClip[] _shootSound

Field Value

AudioClip[]

_shootVolumeMax

public float _shootVolumeMax

Field Value

float

_shootVolumeMin

public float _shootVolumeMin

Field Value

float

Methods

Crackle(Vector3, float)

public IEnumerator Crackle(Vector3 pos, float delay)

Parameters

pos Vector3
delay float

Returns

IEnumerator

LateUpdate()

public void LateUpdate()