Class ParticleSystemSound
- Namespace
- Global
- Assembly
- Assembly-CSharp.dll
public class ParticleSystemSound : MonoBehaviour
- Inheritance
-
ParticleSystemSound
Constructors
ParticleSystemSound()
public ParticleSystemSound()
Fields
_crackleDelay
public float _crackleDelay
Field Value
- float
_crackleMultiplier
public int _crackleMultiplier
Field Value
- int
_cracklePitchMax
public float _cracklePitchMax
Field Value
- float
_cracklePitchMin
public float _cracklePitchMin
Field Value
- float
_crackleSound
public AudioClip[] _crackleSound
Field Value
- AudioClip[]
_crackleVolumeMax
public float _crackleVolumeMax
Field Value
- float
_crackleVolumeMin
public float _crackleVolumeMin
Field Value
- float
_explosionPitchMax
public float _explosionPitchMax
Field Value
- float
_explosionPitchMin
public float _explosionPitchMin
Field Value
- float
_explosionSound
public AudioClip[] _explosionSound
Field Value
- AudioClip[]
_explosionVolumeMax
public float _explosionVolumeMax
Field Value
- float
_explosionVolumeMin
public float _explosionVolumeMin
Field Value
- float
_shootPitchMax
public float _shootPitchMax
Field Value
- float
_shootPitchMin
public float _shootPitchMin
Field Value
- float
_shootSound
public AudioClip[] _shootSound
Field Value
- AudioClip[]
_shootVolumeMax
public float _shootVolumeMax
Field Value
- float
_shootVolumeMin
public float _shootVolumeMin
Field Value
- float
Methods
Crackle(Vector3, float)
public IEnumerator Crackle(Vector3 pos, float delay)
Parameters
pos
Vector3
delay
float
Returns
- IEnumerator
LateUpdate()