Class SteamVR_LoadLevel
- Namespace
- Global
- Assembly
- Assembly-CSharp.dll
public class SteamVR_LoadLevel : MonoBehaviour
- Inheritance
-
SteamVR_LoadLevel
Constructors
SteamVR_LoadLevel()
public SteamVR_LoadLevel()
Fields
autoTriggerOnEnable
public bool autoTriggerOnEnable
Field Value
- bool
back
Field Value
- Texture
backgroundColor
public Color backgroundColor
Field Value
- Color
bottom
Field Value
- Texture
fadeInTime
Field Value
- float
fadeOutTime
Field Value
- float
front
Field Value
- Texture
internalProcessArgs
public string internalProcessArgs
Field Value
- string
internalProcessPath
public string internalProcessPath
Field Value
- string
left
Field Value
- Texture
levelName
Field Value
- string
loadAdditive
Field Value
- bool
loadAsync
Field Value
- bool
loadingScreen
public Texture loadingScreen
Field Value
- Texture
loadingScreenDistance
public float loadingScreenDistance
Field Value
- float
loadingScreenFadeInTime
public float loadingScreenFadeInTime
Field Value
- float
loadingScreenFadeOutTime
public float loadingScreenFadeOutTime
Field Value
- float
public Transform loadingScreenTransform
Field Value
- Transform
loadingScreenWidthInMeters
public float loadingScreenWidthInMeters
Field Value
- float
postLoadSettleTime
public float postLoadSettleTime
Field Value
- float
progressBarEmpty
public Texture progressBarEmpty
Field Value
- Texture
progressBarFull
public Texture progressBarFull
Field Value
- Texture
public Transform progressBarTransform
Field Value
- Transform
progressBarWidthInMeters
public float progressBarWidthInMeters
Field Value
- float
right
Field Value
- Texture
showGrid
Field Value
- bool
top
Field Value
- Texture
Properties
loading
public static bool loading { get; }
Property Value
- bool
progress
public static float progress { get; }
Property Value
- float
progressTexture
public static Texture progressTexture { get; }
Property Value
- Texture
Methods
Begin(string, bool, float, float, float, float, float)
public static void Begin(string levelName, bool showGrid = false, float fadeOutTime = 0.5, float r = 0, float g = 0, float b = 0, float a = 1)
Parameters
levelName
string
showGrid
bool
fadeOutTime
float
r
float
g
float
b
float
a
float
Trigger()