Table of Contents

Class VertexColorStream

Namespace
Global
Assembly
Assembly-CSharp.dll
public class VertexColorStream : MonoBehaviour
Inheritance
VertexColorStream

Constructors

VertexColorStream()

public VertexColorStream()

Fields

_Subtriangles

public int[][] _Subtriangles

Field Value

int[][]

_bindPoses

public Matrix4x4[] _bindPoses

Field Value

Matrix4x4[]

_boneWeights

public BoneWeight[] _boneWeights

Field Value

BoneWeight[]

_bounds

public Bounds _bounds

Field Value

Bounds

_colors

public Color[] _colors

Field Value

Color[]

_normals

public Vector3[] _normals

Field Value

Vector3[]

_subMeshCount

public int _subMeshCount

Field Value

int

_tangents

public Vector4[] _tangents

Field Value

Vector4[]

_triangles

public int[] _triangles

Field Value

int[]

_uv

public Vector2[] _uv

Field Value

Vector2[]

_uv2

public Vector2[] _uv2

Field Value

Vector2[]

_uv3

public Vector2[] _uv3

Field Value

Vector2[]

_uv4

public Vector2[] _uv4

Field Value

Vector2[]

_vertices

public Vector3[] _vertices

Field Value

Vector3[]

meshHold

public MeshHolder meshHold

Field Value

MeshHolder

originalMesh

public Mesh originalMesh

Field Value

Mesh

paintedMesh

public Mesh paintedMesh

Field Value

Mesh

Methods

getColors()

public Color[] getColors()

Returns

Color[]

getNormals()

public Vector3[] getNormals()

Returns

Vector3[]

getTangents()

public Vector4[] getTangents()

Returns

Vector4[]

getTriangles()

public int[] getTriangles()

Returns

int[]

getUV4s()

public Vector2[] getUV4s()

Returns

Vector2[]

getUVs()

public Vector2[] getUVs()

Returns

Vector2[]

getVertices()

public Vector3[] getVertices()

Returns

Vector3[]

init(Mesh, bool)

public void init(Mesh origMesh, bool destroyOld)

Parameters

origMesh Mesh
destroyOld bool

rebuild()

public void rebuild()

setColors(Color[])

public void setColors(Color[] _vertexColors)

Parameters

_vertexColors Color[]

setTangents(Vector4[])

public void setTangents(Vector4[] _meshTangents)

Parameters

_meshTangents Vector4[]

setUV4s(Vector2[])

public void setUV4s(Vector2[] _uv4s)

Parameters

_uv4s Vector2[]

setVertices(Vector3[])

public Vector3[] setVertices(Vector3[] _deformedVertices)

Parameters

_deformedVertices Vector3[]

Returns

Vector3[]

setWholeMesh(Mesh)

public void setWholeMesh(Mesh tmpMesh)

Parameters

tmpMesh Mesh
public void unlink()