Class ftLightmapsStorage
- Namespace
- Global
- Assembly
- Assembly-CSharp.dll
public class ftLightmapsStorage : MonoBehaviour
- Inheritance
-
ftLightmapsStorage
Constructors
ftLightmapsStorage()
public ftLightmapsStorage()
Fields
anyVolumes
Field Value
- bool
assetList
public List<string> assetList
Field Value
- List<string>
bakedIDs
public List<int> bakedIDs
Field Value
- List<int>
bakedIDsTerrain
public List<int> bakedIDsTerrain
Field Value
- List<int>
bakedLightChannels
public List<int> bakedLightChannels
Field Value
- List<int>
bakedLights
public List<Light> bakedLights
Field Value
- List<Light>
bakedRenderers
public List<Renderer> bakedRenderers
Field Value
- List<Renderer>
bakedRenderersTerrain
public List<Terrain> bakedRenderersTerrain
Field Value
- List<Terrain>
bakedScaleOffset
public List<Vector4> bakedScaleOffset
Field Value
- List<Vector4>
bakedScaleOffsetTerrain
public List<Vector4> bakedScaleOffsetTerrain
Field Value
- List<Vector4>
bakedVertexColorMesh
public List<Mesh> bakedVertexColorMesh
Field Value
- List<Mesh>
compressedVolumes
public bool compressedVolumes
Field Value
- bool
dirMaps
public List<Texture2D> dirMaps
Field Value
- List<Texture2D>
emptyDirectionTex
public Texture2D emptyDirectionTex
Field Value
- Texture2D
idremap
Field Value
- int[]
maps
public List<Texture2D> maps
Field Value
- List<Texture2D>
mapsMode
public List<int> mapsMode
Field Value
- List<int>
masks
public List<Texture2D> masks
Field Value
- List<Texture2D>
nonBakedRenderers
public List<Renderer> nonBakedRenderers
Field Value
- List<Renderer>
rnmMaps0
public List<Texture2D> rnmMaps0
Field Value
- List<Texture2D>
rnmMaps1
public List<Texture2D> rnmMaps1
Field Value
- List<Texture2D>
rnmMaps2
public List<Texture2D> rnmMaps2
Field Value
- List<Texture2D>
usesRealtimeGI
public bool usesRealtimeGI
Field Value
- bool
uvOverlapAssetList
public List<int> uvOverlapAssetList
Field Value
- List<int>