Class AIEvent
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class AIEvent : IComparable<AIEvent>
- Inheritance
-
AIEvent
- Implements
-
- Inherited Members
-
Constructors
AIEvent(AIEntity, AIEType, float)
public AIEvent(AIEntity e, AIEvent.AIEType t, float v)
Parameters
e
AIEntity
t
AIEvent.AIEType
v
float
AIEvent(AIEntity, AIEType, float, float)
public AIEvent(AIEntity e, AIEvent.AIEType t, float v, float dist)
Parameters
e
AIEntity
t
AIEvent.AIEType
v
float
dist
float
AIEvent(Vector3, AIEType, float)
public AIEvent(Vector3 p, AIEvent.AIEType t, float v)
Parameters
p
Vector3
t
AIEvent.AIEType
v
float
AIEvent(Vector3, AIEType, float, float)
public AIEvent(Vector3 p, AIEvent.AIEType t, float v, float d)
Parameters
p
Vector3
t
AIEvent.AIEType
v
float
d
float
Fields
Dist
Field Value
- float
Entity
Field Value
- AIEntity
IsEntity
Field Value
- bool
Pos
Field Value
- Vector3
TimeSeen
Field Value
- float
TimeSinceSensed
public float TimeSinceSensed
Field Value
- float
Type
public AIEvent.AIEType Type
Field Value
- AIEvent.AIEType
Value
Field Value
- float
Vel
Field Value
- Vector3
Methods
CompareTo(AIEvent)
public int CompareTo(AIEvent other)
Parameters
other
AIEvent
Returns
- int
Dispose()
Tick()
UpdateFrom(AIEvent)
public void UpdateFrom(AIEvent e)
Parameters
e
AIEvent
UpdatePos()
public Vector3 UpdatePos()
Returns
- Vector3
UpdateVel()
public Vector3 UpdateVel()
Returns
- Vector3