Class AIMeleeWeapon
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class AIMeleeWeapon : FVRDestroyableObject, IFVRDamageable
- Inheritance
-
AIMeleeWeapon
- Implements
-
- Inherited Members
-
Constructors
AIMeleeWeapon()
Fields
Dam
Field Value
- DamageDealt
DamageCastDistance
public float DamageCastDistance
Field Value
- float
DamageCastPoint
public Transform DamageCastPoint
Field Value
- Transform
DamageLM_player
public LayerMask DamageLM_player
Field Value
- LayerMask
DamageLM_world
public LayerMask DamageLM_world
Field Value
- LayerMask
Effects
public AIMeleeWeapon.MeleeParticleEffectEvent[] Effects
Field Value
- MeleeParticleEffectEvent[]
ExtendedLocalPos
public Vector3 ExtendedLocalPos
Field Value
- Vector3
ExtendedLocalScale
public Vector3 ExtendedLocalScale
Field Value
- Vector3
MeleeAudClips
public AudioClip[] MeleeAudClips
Field Value
- AudioClip[]
MeleeAudSource
public AudioSource MeleeAudSource
Field Value
- AudioSource
MeleePitchRange
public Vector2 MeleePitchRange
Field Value
- Vector2
MeleeVolumeRange
public Vector2 MeleeVolumeRange
Field Value
- Vector2
RefireRange
public Vector2 RefireRange
Field Value
- Vector2
RetractedLocalPos
public Vector3 RetractedLocalPos
Field Value
- Vector3
RetractedLocalScale
public Vector3 RetractedLocalScale
Field Value
- Vector3
Spike
Field Value
- Transform
Methods
Awake()
public override void Awake()
DestroyEvent()
public override void DestroyEvent()
SetFireAtWill(bool)
public void SetFireAtWill(bool b)
Parameters
b
bool
Update()
public override void Update()