Table of Contents

Struct DamageDealt

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public struct DamageDealt
Inherited Members

Fields

DoesDisrupt

public bool DoesDisrupt

Field Value

bool

DoesFreeze

public bool DoesFreeze

Field Value

bool

DoesIgnite

public bool DoesIgnite

Field Value

bool

IsInitialContact

public bool IsInitialContact

Field Value

bool

IsInside

public bool IsInside

Field Value

bool

IsMelee

public bool IsMelee

Field Value

bool

IsPlayer

public bool IsPlayer

Field Value

bool

MPa

public float MPa

Field Value

float

MPaRootMeter

public float MPaRootMeter

Field Value

float

PointsDamage

public float PointsDamage

Field Value

float

ShotOrigin

public Transform ShotOrigin

Field Value

Transform

SourceFirearm

public FVRFireArm SourceFirearm

Field Value

FVRFireArm

StunDamage

public float StunDamage

Field Value

float

Type

public DamageDealt.DamageType Type

Field Value

DamageDealt.DamageType

force

public Vector3 force

Field Value

Vector3

hitNormal

public Vector3 hitNormal

Field Value

Vector3

point

public Vector3 point

Field Value

Vector3

strikeDir

public Vector3 strikeDir

Field Value

Vector3

uvCoords

public Vector2 uvCoords

Field Value

Vector2