Struct DamageDealt
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public struct DamageDealt
- Inherited Members
-
Fields
DoesDisrupt
Field Value
- bool
DoesFreeze
Field Value
- bool
DoesIgnite
Field Value
- bool
public bool IsInitialContact
Field Value
- bool
IsInside
Field Value
- bool
IsMelee
Field Value
- bool
IsPlayer
Field Value
- bool
MPa
Field Value
- float
MPaRootMeter
public float MPaRootMeter
Field Value
- float
PointsDamage
public float PointsDamage
Field Value
- float
ShotOrigin
public Transform ShotOrigin
Field Value
- Transform
SourceFirearm
public FVRFireArm SourceFirearm
Field Value
- FVRFireArm
StunDamage
Field Value
- float
Type
public DamageDealt.DamageType Type
Field Value
- DamageDealt.DamageType
force
Field Value
- Vector3
hitNormal
Field Value
- Vector3
point
Field Value
- Vector3
strikeDir
Field Value
- Vector3
uvCoords
Field Value
- Vector2