Class AIWeinerBot
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class AIWeinerBot : MonoBehaviour
- Inheritance
-
AIWeinerBot
Constructors
AIWeinerBot()
Fields
AudClip_Die
public AudioClip AudClip_Die
Field Value
- AudioClip
BodyController
public AIWeinerBotBodyController BodyController
Field Value
- AIWeinerBotBodyController
EvadeCooldown
public float EvadeCooldown
Field Value
- float
ExplosionDelay
public float ExplosionDelay
Field Value
- float
ExplosionPrefabs
public GameObject[] ExplosionPrefabs
Field Value
- GameObject[]
HuntingCooldown
public float HuntingCooldown
Field Value
- float
MaxEngagementRange
public float MaxEngagementRange
Field Value
- float
MinEngagementRange
public float MinEngagementRange
Field Value
- float
Navigator
public AINavigator Navigator
Field Value
- AINavigator
SensorSystem
public AISensorSystem SensorSystem
Field Value
- AISensorSystem
State
public AIWeinerBot.WeinerBotState State
Field Value
- AIWeinerBot.WeinerBotState
Methods
Die()