Table of Contents

Class AudioImpactController

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class AudioImpactController : MonoBehaviour
Inheritance
AudioImpactController

Constructors

AudioImpactController()

public AudioImpactController()

Fields

Alts

public List<AudioImpactController.AltImpactType> Alts

Field Value

List<AudioImpactController.AltImpactType>

BaseLoudness

public float BaseLoudness

Field Value

float

CausesSonicEventOnSoundPlay

public bool CausesSonicEventOnSoundPlay

Field Value

bool

DelayLengthMult

public float DelayLengthMult

Field Value

float

DistLimit

public float DistLimit

Field Value

float

HitThreshold_High

public float HitThreshold_High

Field Value

float

HitThreshold_Ignore

public float HitThreshold_Ignore

Field Value

float

HitThreshold_Medium

public float HitThreshold_Medium

Field Value

float

IgnoreRBs

public List<Rigidbody> IgnoreRBs

Field Value

List<Rigidbody>

ImpactType

[SearchableEnum]
public ImpactType ImpactType

Field Value

ImpactType

LoudnessVelocityMult

public float LoudnessVelocityMult

Field Value

float

MaxLoudness

public float MaxLoudness

Field Value

float

PoolToUse

public FVRPooledAudioType PoolToUse

Field Value

FVRPooledAudioType

SoundOnNonRb

public bool SoundOnNonRb

Field Value

bool

SoundOnRB

public bool SoundOnRB

Field Value

bool

UsesAltTypes

public bool UsesAltTypes

Field Value

bool

Methods

SetCollisionsTickDown(float)

public void SetCollisionsTickDown(float f)

Parameters

f float

SetCollisionsTickDownMax(float)

public void SetCollisionsTickDownMax(float f)

Parameters

f float

SetIFF(int)

public void SetIFF(int i)

Parameters

i int