Class AudioImpactController
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class AudioImpactController : MonoBehaviour
- Inheritance
-
AudioImpactController
Constructors
AudioImpactController()
public AudioImpactController()
Fields
Alts
public List<AudioImpactController.AltImpactType> Alts
Field Value
- List<AudioImpactController.AltImpactType>
BaseLoudness
public float BaseLoudness
Field Value
- float
CausesSonicEventOnSoundPlay
public bool CausesSonicEventOnSoundPlay
Field Value
- bool
DelayLengthMult
public float DelayLengthMult
Field Value
- float
DistLimit
Field Value
- float
HitThreshold_High
public float HitThreshold_High
Field Value
- float
HitThreshold_Ignore
public float HitThreshold_Ignore
Field Value
- float
HitThreshold_Medium
public float HitThreshold_Medium
Field Value
- float
IgnoreRBs
public List<Rigidbody> IgnoreRBs
Field Value
- List<Rigidbody>
ImpactType
[SearchableEnum]
public ImpactType ImpactType
Field Value
- ImpactType
LoudnessVelocityMult
public float LoudnessVelocityMult
Field Value
- float
MaxLoudness
Field Value
- float
PoolToUse
public FVRPooledAudioType PoolToUse
Field Value
- FVRPooledAudioType
SoundOnNonRb
Field Value
- bool
SoundOnRB
Field Value
- bool
UsesAltTypes
Field Value
- bool
Methods
SetCollisionsTickDown(float)
public void SetCollisionsTickDown(float f)
Parameters
f
float
SetCollisionsTickDownMax(float)
public void SetCollisionsTickDownMax(float f)
Parameters
f
float
SetIFF(int)
public void SetIFF(int i)
Parameters
i
int