Class BAPHandle
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class BAPHandle : FVRInteractiveObject
- Inheritance
-
BAPHandle
- Inherited Members
Constructors
BAPHandle()
public BAPHandle()
Fields
CurHandleRotState
public BAPHandle.HandleRotState CurHandleRotState
Field Value
CurHandleSlideState
public BAPHandle.HandleSlideState CurHandleSlideState
Field Value
Frame
public BAP Frame
Field Value
Handle
public Transform Handle
Field Value
- Transform
HandleRoot
public Transform HandleRoot
Field Value
- Transform
LastHandleRotState
public BAPHandle.HandleRotState LastHandleRotState
Field Value
LastHandleSlideState
public BAPHandle.HandleSlideState LastHandleSlideState
Field Value
MaxRot
public float MaxRot
Field Value
MinRot
public float MinRot
Field Value
Point_Forward
public Transform Point_Forward
Field Value
- Transform
Point_Rearward
public Transform Point_Rearward
Field Value
- Transform
UnlockThreshold
public float UnlockThreshold
Field Value
Methods
BeginInteraction(FVRViveHand)
public override void BeginInteraction(FVRViveHand hand)
Parameters
hand
FVRViveHand
UpdateInteraction(FVRViveHand)
public override void UpdateInteraction(FVRViveHand hand)
Parameters
hand
FVRViveHand