Class BoomskeeManager.Road
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class BoomskeeManager.Road
- Inheritance
-
BoomskeeManager.Road
- Inherited Members
-
Constructors
Road()
Fields
MyTarget
public BoomskeeTarget MyTarget
Field Value
- BoomskeeTarget
RoadPointsFrom
public List<Transform> RoadPointsFrom
Field Value
- List<Transform>
RoadPointsTo
public List<Transform> RoadPointsTo
Field Value
- List<Transform>
VehiclePrefabs_Mundane
public List<GameObject> VehiclePrefabs_Mundane
Field Value
- List<GameObject>
VehiclePrefabs_Reward
public List<GameObject> VehiclePrefabs_Reward
Field Value
- List<GameObject>
Methods
DespawnAndClearTargets()
public void DespawnAndClearTargets()
Init()
PhysTick(float)
public void PhysTick(float t)
Parameters
t
float
SpawnVehicle()
public void SpawnVehicle()
Start()
Stop()
Tick(float)
public void Tick(float t)
Parameters
t
float