Table of Contents

Class BoomskeeManager.Road

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class BoomskeeManager.Road
Inheritance
BoomskeeManager.Road
Inherited Members

Constructors

Road()

public Road()

Fields

MyTarget

public BoomskeeTarget MyTarget

Field Value

BoomskeeTarget

RoadPointsFrom

public List<Transform> RoadPointsFrom

Field Value

List<Transform>

RoadPointsTo

public List<Transform> RoadPointsTo

Field Value

List<Transform>

VehiclePrefabs_Mundane

public List<GameObject> VehiclePrefabs_Mundane

Field Value

List<GameObject>

VehiclePrefabs_Reward

public List<GameObject> VehiclePrefabs_Reward

Field Value

List<GameObject>

Methods

DespawnAndClearTargets()

public void DespawnAndClearTargets()

Init()

public void Init()

PhysTick(float)

public void PhysTick(float t)

Parameters

t float

SpawnVehicle()

public void SpawnVehicle()

Start()

public void Start()

Stop()

public void Stop()

Tick(float)

public void Tick(float t)

Parameters

t float