Table of Contents

Class BoomskeeTarget

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class BoomskeeTarget : MonoBehaviour
Inheritance
BoomskeeTarget

Constructors

BoomskeeTarget()

public BoomskeeTarget()

Fields

AudEvent_Shatter

public AudioEvent AudEvent_Shatter

Field Value

AudioEvent

BaseViz

public GameObject BaseViz

Field Value

GameObject

C

public Collider C

Field Value

Collider

RB

public Rigidbody RB

Field Value

Rigidbody

Shards

public List<Rigidbody> Shards

Field Value

List<Rigidbody>

targType

public BoomskeeTarget.TargType targType

Field Value

BoomskeeTarget.TargType

Methods

ColSplode(Vector3, Vector3, float)

public void ColSplode(Vector3 point, Vector3 dir, float intensity)

Parameters

point Vector3
dir Vector3
intensity float

GrenSplode(Vector3, float, float)

public void GrenSplode(Vector3 point, float rad, float force)

Parameters

point Vector3
rad float
force float

HasExploded()

public bool HasExploded()

Returns

bool

SetManager(BoomskeeManager)

public void SetManager(BoomskeeManager m)

Parameters

m BoomskeeManager