Class BoomskeeTarget
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class BoomskeeTarget : MonoBehaviour
- Inheritance
-
BoomskeeTarget
Constructors
BoomskeeTarget()
Fields
AudEvent_Shatter
public AudioEvent AudEvent_Shatter
Field Value
- AudioEvent
BaseViz
public GameObject BaseViz
Field Value
- GameObject
C
Field Value
- Collider
RB
Field Value
- Rigidbody
Shards
public List<Rigidbody> Shards
Field Value
- List<Rigidbody>
targType
public BoomskeeTarget.TargType targType
Field Value
- BoomskeeTarget.TargType
Methods
ColSplode(Vector3, Vector3, float)
public void ColSplode(Vector3 point, Vector3 dir, float intensity)
Parameters
point
Vector3
dir
Vector3
intensity
float
GrenSplode(Vector3, float, float)
public void GrenSplode(Vector3 point, float rad, float force)
Parameters
point
Vector3
rad
float
force
float
HasExploded()
public bool HasExploded()
Returns
- bool
SetManager(BoomskeeManager)
public void SetManager(BoomskeeManager m)
Parameters
m
BoomskeeManager