Class BoomskeeRamp
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class BoomskeeRamp : MonoBehaviour
- Inheritance
-
BoomskeeRamp
Constructors
BoomskeeRamp()
Fields
AudEvent_RampDown
public List<AudioEvent> AudEvent_RampDown
Field Value
- List<AudioEvent>
AudEvent_RampFire
public List<AudioEvent> AudEvent_RampFire
Field Value
- List<AudioEvent>
AudEvent_RampUp
public List<AudioEvent> AudEvent_RampUp
Field Value
- List<AudioEvent>
Drag
Field Value
- float
Elevator
public Rigidbody Elevator
Field Value
- Rigidbody
GizT
Field Value
- Transform
Grav
Field Value
- float
LerpCurve
public AnimationCurve LerpCurve
Field Value
- AnimationCurve
LerpSpeed
Field Value
- float
LinearRamp
Field Value
- bool
RampModes
public List<BoomskeeRamp.RampMode> RampModes
Field Value
- List<BoomskeeRamp.RampMode>
T1
Field Value
- Transform
T2
Field Value
- Transform
Trigger
public BoomskeeRampTrigger Trigger
Field Value
- BoomskeeRampTrigger
VelMag
Field Value
- float
iterations
Field Value
- int
m_lerp
Field Value
- float
timeStep
Field Value
- float
Methods
SetMode(int)
public void SetMode(int mode)
Parameters
mode
int