Table of Contents

Class BoomskeeRamp

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class BoomskeeRamp : MonoBehaviour
Inheritance
BoomskeeRamp

Constructors

BoomskeeRamp()

public BoomskeeRamp()

Fields

AudEvent_RampDown

public List<AudioEvent> AudEvent_RampDown

Field Value

List<AudioEvent>

AudEvent_RampFire

public List<AudioEvent> AudEvent_RampFire

Field Value

List<AudioEvent>

AudEvent_RampUp

public List<AudioEvent> AudEvent_RampUp

Field Value

List<AudioEvent>

Drag

public float Drag

Field Value

float

Elevator

public Rigidbody Elevator

Field Value

Rigidbody

GizT

public Transform GizT

Field Value

Transform

Grav

public float Grav

Field Value

float

LerpCurve

public AnimationCurve LerpCurve

Field Value

AnimationCurve

LerpSpeed

public float LerpSpeed

Field Value

float

LinearRamp

public bool LinearRamp

Field Value

bool

RampModes

public List<BoomskeeRamp.RampMode> RampModes

Field Value

List<BoomskeeRamp.RampMode>

T1

public Transform T1

Field Value

Transform

T2

public Transform T2

Field Value

Transform

Trigger

public BoomskeeRampTrigger Trigger

Field Value

BoomskeeRampTrigger

VelMag

public float VelMag

Field Value

float

iterations

public int iterations

Field Value

int

m_lerp

public float m_lerp

Field Value

float

timeStep

public float timeStep

Field Value

float

Methods

SetMode(int)

public void SetMode(int mode)

Parameters

mode int