Table of Contents

Class BreakActionManualEjector

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class BreakActionManualEjector : FVRInteractiveObject
Inheritance
BreakActionManualEjector
Inherited Members

Constructors

BreakActionManualEjector()

public BreakActionManualEjector()

Fields

CurPos

public BreakActionManualEjector.BoltHandlePos CurPos

Field Value

BreakActionManualEjector.BoltHandlePos

ForwardSpeed

public float ForwardSpeed

Field Value

float

HasRotatingPart

public bool HasRotatingPart

Field Value

bool

IsCartridgeEjector

public bool IsCartridgeEjector

Field Value

bool

LastPos

public BreakActionManualEjector.BoltHandlePos LastPos

Field Value

BreakActionManualEjector.BoltHandlePos

Point_Fore

public Transform Point_Fore

Field Value

Transform

Point_Rear

public Transform Point_Rear

Field Value

Transform

RotatingPart

public Transform RotatingPart

Field Value

Transform

RotatingPartLeftEulers

public Vector3 RotatingPartLeftEulers

Field Value

Vector3

RotatingPartNeutralEulers

public Vector3 RotatingPartNeutralEulers

Field Value

Vector3

RotatingPartRightEulers

public Vector3 RotatingPartRightEulers

Field Value

Vector3

Weapon

public BreakActionWeapon Weapon

Field Value

BreakActionWeapon

Methods

Awake()

protected override void Awake()

EndInteraction(FVRViveHand)

public override void EndInteraction(FVRViveHand hand)

Parameters

hand FVRViveHand

FVRUpdate()

protected override void FVRUpdate()

UpdateInteraction(FVRViveHand)

public override void UpdateInteraction(FVRViveHand hand)

Parameters

hand FVRViveHand