Class BreakActionManualEjector
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class BreakActionManualEjector : FVRInteractiveObject
- Inheritance
-
BreakActionManualEjector
- Inherited Members
-
Constructors
BreakActionManualEjector()
public BreakActionManualEjector()
Fields
CurPos
public BreakActionManualEjector.BoltHandlePos CurPos
Field Value
- BreakActionManualEjector.BoltHandlePos
ForwardSpeed
public float ForwardSpeed
Field Value
- float
HasRotatingPart
public bool HasRotatingPart
Field Value
- bool
IsCartridgeEjector
public bool IsCartridgeEjector
Field Value
- bool
LastPos
public BreakActionManualEjector.BoltHandlePos LastPos
Field Value
- BreakActionManualEjector.BoltHandlePos
Point_Fore
public Transform Point_Fore
Field Value
- Transform
Point_Rear
public Transform Point_Rear
Field Value
- Transform
RotatingPart
public Transform RotatingPart
Field Value
- Transform
RotatingPartLeftEulers
public Vector3 RotatingPartLeftEulers
Field Value
- Vector3
RotatingPartNeutralEulers
public Vector3 RotatingPartNeutralEulers
Field Value
- Vector3
RotatingPartRightEulers
public Vector3 RotatingPartRightEulers
Field Value
- Vector3
Weapon
public BreakActionWeapon Weapon
Field Value
- BreakActionWeapon
Methods
Awake()
protected override void Awake()
EndInteraction(FVRViveHand)
public override void EndInteraction(FVRViveHand hand)
Parameters
hand
FVRViveHand
FVRUpdate()
protected override void FVRUpdate()
UpdateInteraction(FVRViveHand)
public override void UpdateInteraction(FVRViveHand hand)
Parameters
hand
FVRViveHand