Class ClaymoreMine
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class ClaymoreMine : FVRPhysicalObject
- Inheritance
-
ClaymoreMine
- Inherited Members
Constructors
ClaymoreMine()
public ClaymoreMine()
Fields
ArmingComponents
public List<Transform> ArmingComponents
Field Value
- List<Transform>
AudEvent_ArmBeep
public AudioEvent AudEvent_ArmBeep
Field Value
LM_Lasers
public LayerMask LM_Lasers
Field Value
- LayerMask
LM_Placement
public LayerMask LM_Placement
Field Value
- LayerMask
Lasers
public List<Transform> Lasers
Field Value
- List<Transform>
PlacementRayPoint
public Transform PlacementRayPoint
Field Value
- Transform
Rots_Armed
public List<Vector3> Rots_Armed
Field Value
- List<Vector3>
Rots_Unarmed
public List<Vector3> Rots_Unarmed
Field Value
- List<Vector3>
SpawnOnDetonate
public List<GameObject> SpawnOnDetonate
Field Value
- List<GameObject>
Methods
BeginInteraction(FVRViveHand)
public override void BeginInteraction(FVRViveHand hand)
Parameters
hand
FVRViveHand
EndInteraction(FVRViveHand)
public override void EndInteraction(FVRViveHand hand)
Parameters
hand
FVRViveHand
EndInteractionIntoInventorySlot(FVRViveHand, FVRQuickBeltSlot)
public override void EndInteractionIntoInventorySlot(FVRViveHand hand, FVRQuickBeltSlot slot)
Parameters
hand
FVRViveHandslot
FVRQuickBeltSlot
FVRUpdate()
protected override void FVRUpdate()
IsDistantGrabbable()
public override bool IsDistantGrabbable()
Returns
SaveArmedRots()
public void SaveArmedRots()
SaveUnarmedRots()
public void SaveUnarmedRots()
SetArmedRots()
public void SetArmedRots()
SetUnarmedRots()
public void SetUnarmedRots()