Table of Contents

Class FVRQuickBeltSlot

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class FVRQuickBeltSlot : MonoBehaviour
Inheritance
FVRQuickBeltSlot

Constructors

FVRQuickBeltSlot()

public FVRQuickBeltSlot()

Fields

CurObject

public FVRPhysicalObject CurObject

Field Value

FVRPhysicalObject

HeldObject

public FVRInteractiveObject HeldObject

Field Value

FVRInteractiveObject

HoverGeo

public GameObject HoverGeo

Field Value

GameObject

IsPlayer

public bool IsPlayer

Field Value

bool

IsSelectable

public bool IsSelectable

Field Value

bool

PoseOverride

public Transform PoseOverride

Field Value

Transform

QuickbeltRoot

public Transform QuickbeltRoot

Field Value

Transform

RectBounds

public Transform RectBounds

Field Value

Transform

Shape

public FVRQuickBeltSlot.QuickbeltSlotShape Shape

Field Value

FVRQuickBeltSlot.QuickbeltSlotShape

SizeLimit

public FVRPhysicalObject.FVRPhysicalObjectSize SizeLimit

Field Value

FVRPhysicalObject.FVRPhysicalObjectSize

Type

public FVRQuickBeltSlot.QuickbeltSlotType Type

Field Value

FVRQuickBeltSlot.QuickbeltSlotType

UseStraightAxisAlignment

public bool UseStraightAxisAlignment

Field Value

bool

Properties

IsHovered

public bool IsHovered { get; set; }

Property Value

bool

IsKeepingTrackWithHead

public bool IsKeepingTrackWithHead { get; set; }

Property Value

bool

Methods

GetAffixedTo()

public FVRPhysicalObject GetAffixedTo()

Returns

FVRPhysicalObject

GetAffixedToRoot()

public FVRPhysicalObject GetAffixedToRoot()

Returns

FVRPhysicalObject

IsDeepBelted()

public bool IsDeepBelted()

Returns

bool

IsPointInsideMe(Vector3)

public bool IsPointInsideMe(Vector3 v)

Parameters

v Vector3

Returns

bool

MoveContents(Vector3)

public void MoveContents(Vector3 dir)

Parameters

dir Vector3

MoveContentsCheap(Vector3)

public void MoveContentsCheap(Vector3 dir)

Parameters

dir Vector3

MoveContentsInstant(Vector3)

public void MoveContentsInstant(Vector3 dir)

Parameters

dir Vector3

SetAffixedTo(FVRPhysicalObject)

public void SetAffixedTo(FVRPhysicalObject o)

Parameters

o FVRPhysicalObject