Class CuboidEnemy
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class CuboidEnemy : MonoBehaviour, IFVRDamageable
- Inheritance
-
CuboidEnemy
- Implements
-
Constructors
CuboidEnemy()
Fields
DamageOnCollision
public int DamageOnCollision
Field Value
- int
Life
Field Value
- int
LinearMoveSpeed
public float LinearMoveSpeed
Field Value
- float
MoveStyle
public CuboidEnemy.CuboidMoveStyle MoveStyle
Field Value
- CuboidEnemy.CuboidMoveStyle
Points
Field Value
- int
RotMoveSpeed
public float RotMoveSpeed
Field Value
- float
SpawnOnDestruction
public GameObject[] SpawnOnDestruction
Field Value
- GameObject[]
SpawnOnHit
public GameObject SpawnOnHit
Field Value
- GameObject
WarpInEffect
public GameObject WarpInEffect
Field Value
- GameObject
WarpOutEffect
public GameObject WarpOutEffect
Field Value
- GameObject
Methods
Awake()
public virtual void Awake()
Damage(Damage)
public void Damage(Damage d)
Parameters
d
Damage
Damage(int)
public void Damage(int i)
Parameters
i
int
Damage(int, Vector3, Vector3)
public void Damage(int i, Vector3 force, Vector3 point)
Parameters
i
int
force
Vector3
point
Vector3
Destroy(Vector3, Vector3, bool)
protected void Destroy(Vector3 force, Vector3 point, bool GetPoints)
Parameters
force
Vector3
point
Vector3
GetPoints
bool
Start()
WarpOut()