Table of Contents

Class CuboidEnemy

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class CuboidEnemy : MonoBehaviour, IFVRDamageable
Inheritance
CuboidEnemy
Implements

Constructors

CuboidEnemy()

public CuboidEnemy()

Fields

DamageOnCollision

public int DamageOnCollision

Field Value

int

Life

public int Life

Field Value

int

LinearMoveSpeed

public float LinearMoveSpeed

Field Value

float

MoveStyle

public CuboidEnemy.CuboidMoveStyle MoveStyle

Field Value

CuboidEnemy.CuboidMoveStyle

Points

public int Points

Field Value

int

RotMoveSpeed

public float RotMoveSpeed

Field Value

float

SpawnOnDestruction

public GameObject[] SpawnOnDestruction

Field Value

GameObject[]

SpawnOnHit

public GameObject SpawnOnHit

Field Value

GameObject

WarpInEffect

public GameObject WarpInEffect

Field Value

GameObject

WarpOutEffect

public GameObject WarpOutEffect

Field Value

GameObject

Methods

Awake()

public virtual void Awake()

Damage(Damage)

public void Damage(Damage d)

Parameters

d Damage

Damage(int)

public void Damage(int i)

Parameters

i int

Damage(int, Vector3, Vector3)

public void Damage(int i, Vector3 force, Vector3 point)

Parameters

i int
force Vector3
point Vector3

Destroy(Vector3, Vector3, bool)

protected void Destroy(Vector3 force, Vector3 point, bool GetPoints)

Parameters

force Vector3
point Vector3
GetPoints bool

Start()

public void Start()

WarpOut()

public void WarpOut()