Class DestructibleChunkProfile
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class DestructibleChunkProfile : ScriptableObject
- Inheritance
-
DestructibleChunkProfile
Constructors
DestructibleChunkProfile()
public DestructibleChunkProfile()
Fields
DGeoStages
public List<DestructibleChunkProfile.DGeoStage> DGeoStages
Field Value
- List<DestructibleChunkProfile.DGeoStage>
DamageCutoff
public float DamageCutoff
Field Value
- float
FinalMesh
Field Value
- Mesh
IsDestroyedOnZeroLife
public bool IsDestroyedOnZeroLife
Field Value
- bool
MaxRandomIndex
public int MaxRandomIndex
Field Value
- int
Name
Field Value
- string
ScalesSpawns
Field Value
- bool
SpawnOnDestruction
public GameObject SpawnOnDestruction
Field Value
- GameObject
SpawnsOnDestruction
public bool SpawnsOnDestruction
Field Value
- bool
TotalLife
Field Value
- float
UsesFinalMesh
public bool UsesFinalMesh
Field Value
- bool