Class FVRBeamer
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class FVRBeamer : FVRPhysicalObject
- Inheritance
-
FVRBeamer
- Inherited Members
Constructors
FVRBeamer()
public FVRBeamer()
Fields
Aperture
public Transform Aperture
Field Value
- Transform
AudioDrone
public AudioSource AudioDrone
Field Value
- AudioSource
AudioDroneActive
public AudioSource AudioDroneActive
Field Value
- AudioSource
AudioElectricity
public AudioSource AudioElectricity
Field Value
- AudioSource
AudioMotor
public AudioSource AudioMotor
Field Value
- AudioSource
AudioShunt
public AudioSource AudioShunt
Field Value
- AudioSource
BatterySwitch
public FVRBeamerSwitch BatterySwitch
Field Value
CapacitorSwitch
public FVRBeamerSwitch CapacitorSwitch
Field Value
GravLocus
public FVRBeamerLocus GravLocus
Field Value
Light0
public Renderer Light0
Field Value
- Renderer
Light1
public Renderer Light1
Field Value
- Renderer
Light2
public Renderer Light2
Field Value
- Renderer
MatLightGreen
public Material MatLightGreen
Field Value
- Material
MatLightRed
public Material MatLightRed
Field Value
- Material
MatLightYellow
public Material MatLightYellow
Field Value
- Material
MotorSwitch
public FVRBeamerSwitch MotorSwitch
Field Value
RotorParticles
public ParticleSystem RotorParticles
Field Value
- ParticleSystem
SpinnyParts
public Transform[] SpinnyParts
Field Value
- Transform[]
Methods
Awake()
protected override void Awake()
EndInteraction(FVRViveHand)
public override void EndInteraction(FVRViveHand hand)
Parameters
hand
FVRViveHand
FVRUpdate()
protected override void FVRUpdate()
SetLocusMover(float)
public void SetLocusMover(float l)
Parameters
l
float
SetSwitchState(int, bool)
public void SetSwitchState(int index, bool b)
Parameters
Shunt()
public void Shunt()
UpdateInteraction(FVRViveHand)
public override void UpdateInteraction(FVRViveHand hand)
Parameters
hand
FVRViveHand