Class FVRBeamerLocus
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class FVRBeamerLocus : MonoBehaviour
- Inheritance
-
FVRBeamerLocus
Constructors
FVRBeamerLocus()
Fields
Beamer
Field Value
- FVRBeamer
IgnoredRBs
public List<Rigidbody> IgnoredRBs
Field Value
- List<Rigidbody>
Lightning
public GameObject Lightning
Field Value
- GameObject
Lightning2
public ParticleSystem Lightning2
Field Value
- ParticleSystem
Methods
Awake()
SetExistence(bool)
public void SetExistence(bool b)
Parameters
b
bool
SetGrav(bool)
public void SetGrav(bool b)
Parameters
b
bool
SetTargetPoint(Vector3)
public void SetTargetPoint(Vector3 p)
Parameters
p
Vector3
Shunt()