Table of Contents

Class FVRCappedGrenade

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class FVRCappedGrenade : FVRMeleeWeapon
Inheritance
FVRCappedGrenade
Inherited Members

Constructors

FVRCappedGrenade()

public FVRCappedGrenade()

Fields

AudEvent_CapRemovePrimary

public AudioEvent AudEvent_CapRemovePrimary

Field Value

AudioEvent

AudEvent_CapRemoveSecondary

public AudioEvent AudEvent_CapRemoveSecondary

Field Value

AudioEvent

Cap_Primary_Prefab

public GameObject Cap_Primary_Prefab

Field Value

GameObject

Cap_Secondary_Prefab

public GameObject Cap_Secondary_Prefab

Field Value

GameObject

FuseTime

public float FuseTime

Field Value

float

FuseType

public FVRCappedGrenade.CappedGrenadeFuseType FuseType

Field Value

FVRCappedGrenade.CappedGrenadeFuseType

HasPopOutShell

public bool HasPopOutShell

Field Value

bool

ImpactFuseVelThreshold

public float ImpactFuseVelThreshold

Field Value

float

IsPrimaryCapRemoved

public bool IsPrimaryCapRemoved

Field Value

bool

IsSecondaryCapRemoved

public bool IsSecondaryCapRemoved

Field Value

bool

ShellPieces

public List<Transform> ShellPieces

Field Value

List<Transform>

ShellPoses

public List<Vector3> ShellPoses

Field Value

List<Vector3>

SpawnOnDestruction

public GameObject[] SpawnOnDestruction

Field Value

GameObject[]

UsesSecondaryCap

public bool UsesSecondaryCap

Field Value

bool

m_impactFuseBurnDown

public float m_impactFuseBurnDown

Field Value

float

Methods

AutoSplode()

public void AutoSplode()

CapRemoved(bool, FVRViveHand, FVRCappedGrenadeCap)

public void CapRemoved(bool isPrimary, FVRViveHand hand, FVRCappedGrenadeCap cap)

Parameters

isPrimary bool
hand FVRViveHand
cap FVRCappedGrenadeCap

FVRFixedUpdate()

protected override void FVRFixedUpdate()

OnCollisionEnter(Collision)

public override void OnCollisionEnter(Collision col)

Parameters

col Collision

RegisterCap(FVRCappedGrenadeCap)

public void RegisterCap(FVRCappedGrenadeCap c)

Parameters

c FVRCappedGrenadeCap

Start()

protected override void Start()