Table of Contents

Class FlintlockFlashPan

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class FlintlockFlashPan : MonoBehaviour, IFVRDamageable
Inheritance
FlintlockFlashPan
Implements

Constructors

FlintlockFlashPan()

public FlintlockFlashPan()

Fields

AudEvent_FlashpanIgnite

public AudioEvent AudEvent_FlashpanIgnite

Field Value

AudioEvent

AudEvent_FrizenDown

public AudioEvent AudEvent_FrizenDown

Field Value

AudioEvent

AudEvent_FrizenUp

public AudioEvent AudEvent_FrizenUp

Field Value

AudioEvent

AudEvent_PowderLandOnFlashpan

public AudioEvent AudEvent_PowderLandOnFlashpan

Field Value

AudioEvent

Barrels

public List<FlintlockBarrel> Barrels

Field Value

List<FlintlockBarrel>

Flash_Fire

public ParticleSystem Flash_Fire

Field Value

ParticleSystem

Flash_Smoke

public ParticleSystem Flash_Smoke

Field Value

ParticleSystem

Frizen

public Transform Frizen

Field Value

Transform

FrizenRots

public Vector2 FrizenRots

Field Value

Vector2

FrizenState

public FlintlockFlashPan.FState FrizenState

Field Value

FlintlockFlashPan.FState

GrainPileGeo

public List<Renderer> GrainPileGeo

Field Value

List<Renderer>

GrainPrefab

public GameObject GrainPrefab

Field Value

GameObject

GrainSpawnPoint

public Transform GrainSpawnPoint

Field Value

Transform

Shot_Fire

public ParticleSystem Shot_Fire

Field Value

ParticleSystem

Shot_Smoke

public ParticleSystem Shot_Smoke

Field Value

ParticleSystem

Methods

ClearPan()

public void ClearPan()

Damage(Damage)

public void Damage(Damage d)

Parameters

d Damage

FlashBlast(int, int)

public void FlashBlast(int x, int y)

Parameters

x int
y int

GetPanContents()

public float GetPanContents()

Returns

float

GetWeapon()

public FlintlockWeapon GetWeapon()

Returns

FlintlockWeapon

HammerHit(FlintState, bool)

public void HammerHit(FlintlockWeapon.FlintState f, bool Flint)

Parameters

f FlintlockWeapon.FlintState
Flint bool

Ignite()

public void Ignite()

OnTriggerEnter(Collider)

public void OnTriggerEnter(Collider other)

Parameters

other Collider

SetWeapon(FlintlockWeapon)

public void SetWeapon(FlintlockWeapon w)

Parameters

w FlintlockWeapon

ToggleFrizenState()

public void ToggleFrizenState()