Table of Contents

Class GrappleThrowable

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class GrappleThrowable : FVRPhysicalObject
Inheritance
GrappleThrowable
Inherited Members

Constructors

GrappleThrowable()

public GrappleThrowable()

Fields

BundledRope

public GameObject BundledRope

Field Value

GameObject

FakeKnot

public GameObject FakeKnot

Field Value

GameObject

FakeRopeLength

public GameObject FakeRopeLength

Field Value

GameObject

LM_Grapple

public LayerMask LM_Grapple

Field Value

LayerMask

RopeLengthPrefab

public GameObject RopeLengthPrefab

Field Value

GameObject

RopePoint

public Transform RopePoint

Field Value

Transform

Properties

IsRopeFree

public bool IsRopeFree { get; }

Property Value

bool

Methods

BeginInteraction(FVRViveHand)

public override void BeginInteraction(FVRViveHand hand)

Parameters

hand FVRViveHand

EndInteraction(FVRViveHand)

public override void EndInteraction(FVRViveHand hand)

Parameters

hand FVRViveHand

EndInteractionIntoInventorySlot(FVRViveHand, FVRQuickBeltSlot)

public override void EndInteractionIntoInventorySlot(FVRViveHand hand, FVRQuickBeltSlot slot)

Parameters

hand FVRViveHand
slot FVRQuickBeltSlot

FVRUpdate()

protected override void FVRUpdate()

FreeRope()

public void FreeRope()

OnCollisionEnter(Collision)

public override void OnCollisionEnter(Collision col)

Parameters

col Collision