Table of Contents

Class Grillhouse2Story_Spawner

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class Grillhouse2Story_Spawner : MonoBehaviour
Inheritance
Grillhouse2Story_Spawner

Constructors

Grillhouse2Story_Spawner()

public Grillhouse2Story_Spawner()

Fields

Areas

public List<Grillhouse2Story_PointSet> Areas

Field Value

List<Grillhouse2Story_PointSet>

AudEvent_Beep

public AudioEvent AudEvent_Beep

Field Value

AudioEvent

ResettableDoors

public List<Grillhouse2Story_Spawner.ResettableDoor> ResettableDoors

Field Value

List<Grillhouse2Story_Spawner.ResettableDoor>

ResettableWindows

public List<Grillhouse2Story_Spawner.ResettableWindow> ResettableWindows

Field Value

List<Grillhouse2Story_Spawner.ResettableWindow>

SosigEnemyIDs

[SearchableEnum]
public List<SosigEnemyID> SosigEnemyIDs

Field Value

List<SosigEnemyID>

TeleportPoints

public List<Transform> TeleportPoints

Field Value

List<Transform>

Methods

ClearSosigs()

public void ClearSosigs()

ResetDoorLists()

public void ResetDoorLists()

ResetWindowLists()

public void ResetWindowLists()

SetAttackSize(int)

public void SetAttackSize(int i)

Parameters

i int

SetEnemyIndex(int)

public void SetEnemyIndex(int i)

Parameters

i int

SetGuardSize(int)

public void SetGuardSize(int i)

Parameters

i int

SetPatrolSize(int)

public void SetPatrolSize(int i)

Parameters

i int

SetRespawnPos()

public void SetRespawnPos()

SetSniperSize(int)

public void SetSniperSize(int i)

Parameters

i int

SpawnAttackTo(int)

public void SpawnAttackTo(int areaIndex)

Parameters

areaIndex int

SpawnGuardsIn(int)

public void SpawnGuardsIn(int areaIndex)

Parameters

areaIndex int

SpawnPatrolAround(int)

public void SpawnPatrolAround(int areaIndex)

Parameters

areaIndex int

SpawnSnipersAimedAt(int)

public void SpawnSnipersAimedAt(int areaIndex)

Parameters

areaIndex int

TeleportTo(int)

public void TeleportTo(int i)

Parameters

i int