Class Grillhouse2Story_Spawner
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class Grillhouse2Story_Spawner : MonoBehaviour
- Inheritance
-
Grillhouse2Story_Spawner
Constructors
Grillhouse2Story_Spawner()
public Grillhouse2Story_Spawner()
Fields
Areas
public List<Grillhouse2Story_PointSet> Areas
Field Value
- List<Grillhouse2Story_PointSet>
AudEvent_Beep
public AudioEvent AudEvent_Beep
Field Value
- AudioEvent
ResettableDoors
public List<Grillhouse2Story_Spawner.ResettableDoor> ResettableDoors
Field Value
- List<Grillhouse2Story_Spawner.ResettableDoor>
ResettableWindows
public List<Grillhouse2Story_Spawner.ResettableWindow> ResettableWindows
Field Value
- List<Grillhouse2Story_Spawner.ResettableWindow>
SosigEnemyIDs
[SearchableEnum]
public List<SosigEnemyID> SosigEnemyIDs
Field Value
- List<SosigEnemyID>
TeleportPoints
public List<Transform> TeleportPoints
Field Value
- List<Transform>
Methods
ClearSosigs()
public void ClearSosigs()
ResetDoorLists()
public void ResetDoorLists()
ResetWindowLists()
public void ResetWindowLists()
SetAttackSize(int)
public void SetAttackSize(int i)
Parameters
i
int
SetEnemyIndex(int)
public void SetEnemyIndex(int i)
Parameters
i
int
SetGuardSize(int)
public void SetGuardSize(int i)
Parameters
i
int
SetPatrolSize(int)
public void SetPatrolSize(int i)
Parameters
i
int
SetRespawnPos()
public void SetRespawnPos()
SetSniperSize(int)
public void SetSniperSize(int i)
Parameters
i
int
SpawnAttackTo(int)
public void SpawnAttackTo(int areaIndex)
Parameters
areaIndex
int
SpawnGuardsIn(int)
public void SpawnGuardsIn(int areaIndex)
Parameters
areaIndex
int
SpawnPatrolAround(int)
public void SpawnPatrolAround(int areaIndex)
Parameters
areaIndex
int
SpawnSnipersAimedAt(int)
public void SpawnSnipersAimedAt(int areaIndex)
Parameters
areaIndex
int
TeleportTo(int)
public void TeleportTo(int i)
Parameters
i
int