Class GronchTurretDispenser
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class GronchTurretDispenser : MonoBehaviour
- Inheritance
-
GronchTurretDispenser
Constructors
GronchTurretDispenser()
public GronchTurretDispenser()
Fields
AudEvent_Dispense
public AudioEvent AudEvent_Dispense
Field Value
- AudioEvent
Positions
public List<Transform> Positions
Field Value
- List<Transform>
TurretsToSpawn
public List<FVRObject> TurretsToSpawn
Field Value
- List<FVRObject>
Methods
BeginJob(GronchJobManager)
public void BeginJob(GronchJobManager m)
Parameters
m
GronchJobManager
EndJob(GronchJobManager)
public void EndJob(GronchJobManager m)
Parameters
m
GronchJobManager
public void HitButton(int i)
Parameters
i
int
PlayerDied(GronchJobManager)
public void PlayerDied(GronchJobManager m)
Parameters
m
GronchJobManager