Class GronchJobManager
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class GronchJobManager : MonoBehaviour
- Inheritance
-
GronchJobManager
Constructors
GronchJobManager()
public GronchJobManager()
Fields
AudEvent_Fired
public AudioEvent AudEvent_Fired
Field Value
- AudioEvent
AudEvent_Gronch_Fired
public AudioEvent AudEvent_Gronch_Fired
Field Value
- AudioEvent
AudEvent_Gronch_Hired
public AudioEvent AudEvent_Gronch_Hired
Field Value
- AudioEvent
AudEvent_Gronch_Yeah
public AudioEvent AudEvent_Gronch_Yeah
Field Value
- AudioEvent
AudEvent_Payout
public AudioEvent AudEvent_Payout
Field Value
- AudioEvent
JobObjs
public List<GronchJobManager.GronchJobObjs> JobObjs
Field Value
- List<GronchJobManager.GronchJobObjs>
JobPanel
public Transform JobPanel
Field Value
- Transform
LBL_GBucksEarned
public Text LBL_GBucksEarned
Field Value
- Text
LBL_JobName
Field Value
- Text
LBL_TimeTilFired
public Text LBL_TimeTilFired
Field Value
- Text
LBL_TimeTilNextPay
public Text LBL_TimeTilNextPay
Field Value
- Text
public Text LBL_TimeTilNextPromotion
Field Value
- Text
LBL_Wage
Field Value
- Text
smeme
Field Value
- SMEME
Methods
BeginSelectedJob()
public void BeginSelectedJob()
DidJobStuff()
public void DidJobStuff()
HandlePlayerDeath()
public void HandlePlayerDeath()
SetJobAndStart(int)
public void SetJobAndStart(int i)
Parameters
i
int