Class HG_ModeManager_MeatleGear
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class HG_ModeManager_MeatleGear : HG_ModeManager
- Inheritance
-
HG_ModeManager_MeatleGear
- Inherited Members
-
Constructors
HG_ModeManager_MeatleGear()
public HG_ModeManager_MeatleGear()
Fields
AudEvent_SequenceCompleted
public AudioEvent AudEvent_SequenceCompleted
Field Value
- AudioEvent
AudEvent_ZoneCompleted
public AudioEvent AudEvent_ZoneCompleted
Field Value
- AudioEvent
GronchMasterPrefab
public GameObject GronchMasterPrefab
Field Value
- GameObject
GronchMasterSpawnPoint
public Transform GronchMasterSpawnPoint
Field Value
- Transform
LootCrate
public GameObject LootCrate
Field Value
- GameObject
LootboxSpawnPoints
public List<Transform> LootboxSpawnPoints
Field Value
- List<Transform>
PlayerSpawnPoint
public Transform PlayerSpawnPoint
Field Value
- Transform
Prefab_HealthPowerup
public FVRObject Prefab_HealthPowerup
Field Value
- FVRObject
Prefab_Knife
public FVRObject Prefab_Knife
Field Value
- FVRObject
Prefab_RegenPowerup
public FVRObject Prefab_RegenPowerup
Field Value
- FVRObject
SearchLM
public LayerMask SearchLM
Field Value
- LayerMask
SpawnPoint_HealthPowerup
public Transform SpawnPoint_HealthPowerup
Field Value
- Transform
SpawnPoint_Knife
public Transform SpawnPoint_Knife
Field Value
- Transform
SpawnPoint_RegenPowerup
public Transform SpawnPoint_RegenPowerup
Field Value
- Transform
SpawnTable
public ZosigItemSpawnTable SpawnTable
Field Value
- ZosigItemSpawnTable
StripSearch_Center
public Vector3 StripSearch_Center
Field Value
- Vector3
StripSearch_HalfExtents
public Vector3 StripSearch_HalfExtents
Field Value
- Vector3
Methods
CleanUpScene()
public void CleanUpScene()
EndMode(bool, bool)
public override void EndMode(bool doesInvokeTeleport, bool immediateTeleportBackAndScore)
Parameters
doesInvokeTeleport
bool
immediateTeleportBackAndScore
bool
GetScore()
public override int GetScore()
Returns
- int
GetScoringReadOuts()
public override List<string> GetScoringReadOuts()
Returns
- List<string>
GronchDied()
HandlePlayerDeath()
public override void HandlePlayerDeath()
InitMode(HG_Mode)
public override void InitMode(HG_ModeManager.HG_Mode mode)
Parameters
mode
HG_ModeManager.HG_Mode