Class HG_ModeManager
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class HG_ModeManager : MonoBehaviour
- Inheritance
-
HG_ModeManager
- Derived
-
Constructors
HG_ModeManager()
Fields
InitialRespawnPos
protected Vector3 InitialRespawnPos
Field Value
- Vector3
InitialRespawnRot
protected Quaternion InitialRespawnRot
Field Value
- Quaternion
IsPlaying
Field Value
- bool
M
Field Value
- HG_GameManager
m_mode
protected HG_ModeManager.HG_Mode m_mode
Field Value
- HG_ModeManager.HG_Mode
Methods
EndMode(bool, bool)
public virtual void EndMode(bool doesInvokeTeleport, bool immediateTeleportBackAndScore)
Parameters
doesInvokeTeleport
bool
immediateTeleportBackAndScore
bool
GetScore()
public virtual int GetScore()
Returns
- int
GetScoringReadOuts()
public virtual List<string> GetScoringReadOuts()
Returns
- List<string>
HandlePlayerDeath()
public virtual void HandlePlayerDeath()
InitMode(HG_Mode)
public virtual void InitMode(HG_ModeManager.HG_Mode mode)
Parameters
mode
HG_ModeManager.HG_Mode
IsModeComplete()
public virtual bool IsModeComplete()
Returns
- bool
TargetDestroyed(HG_Target)
public virtual void TargetDestroyed(HG_Target t)
Parameters
t
HG_Target