Table of Contents

Class HG_ModeManager

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class HG_ModeManager : MonoBehaviour
Inheritance
HG_ModeManager
Derived

Constructors

HG_ModeManager()

public HG_ModeManager()

Fields

InitialRespawnPos

protected Vector3 InitialRespawnPos

Field Value

Vector3

InitialRespawnRot

protected Quaternion InitialRespawnRot

Field Value

Quaternion

IsPlaying

protected bool IsPlaying

Field Value

bool

M

public HG_GameManager M

Field Value

HG_GameManager

m_mode

protected HG_ModeManager.HG_Mode m_mode

Field Value

HG_ModeManager.HG_Mode

Methods

EndMode(bool, bool)

public virtual void EndMode(bool doesInvokeTeleport, bool immediateTeleportBackAndScore)

Parameters

doesInvokeTeleport bool
immediateTeleportBackAndScore bool

GetScore()

public virtual int GetScore()

Returns

int

GetScoringReadOuts()

public virtual List<string> GetScoringReadOuts()

Returns

List<string>

HandlePlayerDeath()

public virtual void HandlePlayerDeath()

InitMode(HG_Mode)

public virtual void InitMode(HG_ModeManager.HG_Mode mode)

Parameters

mode HG_ModeManager.HG_Mode

IsModeComplete()

public virtual bool IsModeComplete()

Returns

bool

TargetDestroyed(HG_Target)

public virtual void TargetDestroyed(HG_Target t)

Parameters

t HG_Target