Class LAM
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class LAM : FVRFireArmAttachmentInterface
- Inheritance
-
LAM
- Inherited Members
Constructors
LAM()
public LAM()
Fields
Aperture
public Transform Aperture
Field Value
- Transform
AudEvent_LAMOFF
public AudioEvent AudEvent_LAMOFF
Field Value
AudEvent_LAMON
public AudioEvent AudEvent_LAMON
Field Value
BeamEffect
public GameObject BeamEffect
Field Value
- GameObject
BeamHitPoint
public GameObject BeamHitPoint
Field Value
- GameObject
FlashlightLight
public AlloyAreaLight FlashlightLight
Field Value
LM
public LayerMask LM
Field Value
- LayerMask
LState
public LAM.LAMState LState
Field Value
LightParts
public GameObject LightParts
Field Value
- GameObject
Methods
FVRUpdate()
protected override void FVRUpdate()
OnDetach()
public override void OnDetach()
UpdateInteraction(FVRViveHand)
public override void UpdateInteraction(FVRViveHand hand)
Parameters
hand
FVRViveHand