Class MF_Zone
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class MF_Zone : MonoBehaviour
- Inheritance
-
MF_Zone
Constructors
MF_Zone()
Fields
Cat
public MF_ZoneCategory Cat
Field Value
- MF_ZoneCategory
DrawGiz
Field Value
- bool
Point_CapturePointPlinth
public Transform Point_CapturePointPlinth
Field Value
- Transform
TargetPoints_Assault
public List<MF_ZonePoint> TargetPoints_Assault
Field Value
- List<MF_ZonePoint>
TargetPoints_Sniping
public List<MF_ZonePoint> TargetPoints_Sniping
Field Value
- List<MF_ZonePoint>
TargetPoints_Support
public List<MF_ZonePoint> TargetPoints_Support
Field Value
- List<MF_ZonePoint>
Methods
GetCapturePoint()
public MF_CapturePoint GetCapturePoint()
Returns
- MF_CapturePoint
GetTargetPointByClass(MF_Class)
public Transform GetTargetPointByClass(MF_Class c)
Parameters
c
MF_Class
Returns
- Transform
SpawnCapturePoint(GameObject)
public MF_CapturePoint SpawnCapturePoint(GameObject prefab)
Parameters
prefab
GameObject
Returns
- MF_CapturePoint