Class MG_Cabinet
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class MG_Cabinet : MonoBehaviour, IMGSpawnIntoAble
- Inheritance
-
MG_Cabinet
- Implements
-
Constructors
MG_Cabinet()
Fields
Drawers
public List<MG_CabinetDrawer> Drawers
Field Value
- List<MG_CabinetDrawer>
Methods
CanBeSpawnedInto()
public bool CanBeSpawnedInto()
Returns
- bool
public Transform GetRandomSpawnTransform()
Returns
- Transform
Init()
PlaceObjectInto(GameObject)
public void PlaceObjectInto(GameObject obj)
Parameters
obj
GameObject
PlaceObjectInto(GameObject[])
public void PlaceObjectInto(GameObject[] objs)
Parameters
objs
GameObject[]