Class MG_D6Lotto
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class MG_D6Lotto : FVRPhysicalObject
- Inheritance
-
MG_D6Lotto
- Inherited Members
Constructors
MG_D6Lotto()
public MG_D6Lotto()
Fields
Facings
public Transform[] Facings
Field Value
- Transform[]
Shards
public Rigidbody[] Shards
Field Value
- Rigidbody[]
Spawns
public GameObject[] Spawns
Field Value
- GameObject[]
m_room
public RedRoom m_room
Field Value
Methods
BeginInteraction(FVRViveHand)
public override void BeginInteraction(FVRViveHand hand)
Parameters
hand
FVRViveHand
EndInteraction(FVRViveHand)
public override void EndInteraction(FVRViveHand hand)
Parameters
hand
FVRViveHand
FVRFixedUpdate()
protected override void FVRFixedUpdate()
IsDistantGrabbable()
public override bool IsDistantGrabbable()
Returns
IsInteractable()
public override bool IsInteractable()