Table of Contents

Class RedRoom

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class RedRoom : MonoBehaviour
Inheritance
RedRoom

Constructors

RedRoom()

public RedRoom()

Fields

AudEvent_DoorClose

public AudioEvent AudEvent_DoorClose

Field Value

AudioEvent

AudEvent_DoorOpen

public AudioEvent AudEvent_DoorOpen

Field Value

AudioEvent

DoDoorsShutWhenTriggered

public bool DoDoorsShutWhenTriggered

Field Value

bool

Doors

public Transform[] Doors

Field Value

Transform[]

EntryTrigger

public GameObject EntryTrigger

Field Value

GameObject

HasBeenConfigured

public bool HasBeenConfigured

Field Value

bool

MyQuadrant

public RedRoom.Quadrant MyQuadrant

Field Value

RedRoom.Quadrant

RoomSize

public int RoomSize

Field Value

int

RoomType

public RedRoom.RedRoomType RoomType

Field Value

RedRoom.RedRoomType

Triggerable

public GameObject Triggerable

Field Value

GameObject

Methods

CloseDoors(bool)

public void CloseDoors(bool playSound)

Parameters

playSound bool

OpenDoors(bool)

public void OpenDoors(bool playSound)

Parameters

playSound bool

SetRoomType(RedRoomType)

public void SetRoomType(RedRoom.RedRoomType t)

Parameters

t RedRoom.RedRoomType

SetTriggerable(GameObject)

public void SetTriggerable(GameObject trig)

Parameters

trig GameObject

TriggerRoom()

public void TriggerRoom()