Class MG_MeatMachine
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class MG_MeatMachine : MonoBehaviour
- Inheritance
-
MG_MeatMachine
Constructors
MG_MeatMachine()
Fields
PSystem_Sparks
public ParticleSystem PSystem_Sparks
Field Value
- ParticleSystem
Rollers
public Transform[] Rollers
Field Value
- Transform[]
SpawnOnMeat
public GameObject[] SpawnOnMeat
Field Value
- GameObject[]
SpawnPoint
public Transform SpawnPoint
Field Value
- Transform
room
public MG_StartingRoom room
Field Value
- MG_StartingRoom
Methods
FedMeatIn(int)
public void FedMeatIn(int id)
Parameters
id
int
FedObjIn()
PlayFinalWon()
public void PlayFinalWon()