Class MG_StartingRoom
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class MG_StartingRoom : MonoBehaviour, IRoomTriggerable
- Inheritance
-
MG_StartingRoom
- Implements
-
Constructors
MG_StartingRoom()
Fields
MyLight
public AlloyAreaLight MyLight
Field Value
- AlloyAreaLight
PlayerStartPos
public Transform PlayerStartPos
Field Value
- Transform
Spawn_AmbientLight
public Transform Spawn_AmbientLight
Field Value
- Transform
Spawn_CardboardBox
public Transform[] Spawn_CardboardBox
Field Value
- Transform[]
Spawn_FlashLight
public Transform Spawn_FlashLight
Field Value
- Transform
Spawn_ItemSpawner
public Transform Spawn_ItemSpawner
Field Value
- Transform
Spawn_Melee
public Transform Spawn_Melee
Field Value
- Transform
Spawn_StartingPistol
public Transform Spawn_StartingPistol
Field Value
- Transform
Spawn_StartingPistolMag
public Transform Spawn_StartingPistolMag
Field Value
- Transform
Spawn_StartingShotgun
public Transform Spawn_StartingShotgun
Field Value
- Transform
Spawn_StartingShotgunRounds
public Transform Spawn_StartingShotgunRounds
Field Value
- Transform
Methods
Awake()
CloseDoors()
Init(int, RedRoom)
public void Init(int size, RedRoom room)
Parameters
size
int
room
RedRoom
SetRoom(RedRoom)
public void SetRoom(RedRoom room)
Parameters
room
RedRoom
Start()