Table of Contents

Class MG_StartingRoom

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class MG_StartingRoom : MonoBehaviour, IRoomTriggerable
Inheritance
MG_StartingRoom
Implements

Constructors

MG_StartingRoom()

public MG_StartingRoom()

Fields

MyLight

public AlloyAreaLight MyLight

Field Value

AlloyAreaLight

PlayerStartPos

public Transform PlayerStartPos

Field Value

Transform

Spawn_AmbientLight

public Transform Spawn_AmbientLight

Field Value

Transform

Spawn_CardboardBox

public Transform[] Spawn_CardboardBox

Field Value

Transform[]

Spawn_FlashLight

public Transform Spawn_FlashLight

Field Value

Transform

Spawn_ItemSpawner

public Transform Spawn_ItemSpawner

Field Value

Transform

Spawn_Melee

public Transform Spawn_Melee

Field Value

Transform

Spawn_StartingPistol

public Transform Spawn_StartingPistol

Field Value

Transform

Spawn_StartingPistolMag

public Transform Spawn_StartingPistolMag

Field Value

Transform

Spawn_StartingShotgun

public Transform Spawn_StartingShotgun

Field Value

Transform

Spawn_StartingShotgunRounds

public Transform Spawn_StartingShotgunRounds

Field Value

Transform

Methods

Awake()

public void Awake()

CloseDoors()

public void CloseDoors()

Init(int, RedRoom)

public void Init(int size, RedRoom room)

Parameters

size int
room RedRoom

SetRoom(RedRoom)

public void SetRoom(RedRoom room)

Parameters

room RedRoom

Start()

public void Start()