Table of Contents

Class MRT_SimpleBull

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class MRT_SimpleBull : MonoBehaviour, IFVRDamageable
Inheritance
MRT_SimpleBull
Implements

Constructors

MRT_SimpleBull()

public MRT_SimpleBull()

Fields

ArePointsNegative

public bool ArePointsNegative

Field Value

bool

IsSimulHit

public bool IsSimulHit

Field Value

bool

MaskTexture

public Texture2D MaskTexture

Field Value

Texture2D

MoveSpeed

public float MoveSpeed

Field Value

float

RotSpeed

public float RotSpeed

Field Value

float

Shards

public GameObject[] Shards

Field Value

GameObject[]

Spawned_ArriveFX

public GameObject Spawned_ArriveFX

Field Value

GameObject

Spawned_DestructionFX

public GameObject Spawned_DestructionFX

Field Value

GameObject

isActivated

protected bool isActivated

Field Value

bool

isDestroyed

protected bool isDestroyed

Field Value

bool

Methods

Activate()

public void Activate()

Awake()

public void Awake()

Damage(Damage)

public void Damage(Damage dam)

Parameters

dam Damage

Destroy()

public void Destroy()

Destroy(Vector3, Vector3)

public void Destroy(Vector3 point, Vector3 force)

Parameters

point Vector3
force Vector3

Init(ModularRangeSequencer, Vector3, Vector3, float, Vector3, Vector3, WaveDefinition, int)

public void Init(ModularRangeSequencer sequencer, Vector3 startpos, Vector3 endpos, float timeToShoot, Vector3 startFacing, Vector3 endFacing, ModularRangeSequenceDefinition.WaveDefinition wavedef, int spawnIndex)

Parameters

sequencer ModularRangeSequencer
startpos Vector3
endpos Vector3
timeToShoot float
startFacing Vector3
endFacing Vector3
wavedef ModularRangeSequenceDefinition.WaveDefinition
spawnIndex int

Update()

public void Update()