Class MRT_SimpleBull
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class MRT_SimpleBull : MonoBehaviour, IFVRDamageable
- Inheritance
-
MRT_SimpleBull
- Implements
-
Constructors
MRT_SimpleBull()
Fields
ArePointsNegative
public bool ArePointsNegative
Field Value
- bool
IsSimulHit
Field Value
- bool
MaskTexture
public Texture2D MaskTexture
Field Value
- Texture2D
MoveSpeed
Field Value
- float
RotSpeed
Field Value
- float
Shards
public GameObject[] Shards
Field Value
- GameObject[]
Spawned_ArriveFX
public GameObject Spawned_ArriveFX
Field Value
- GameObject
Spawned_DestructionFX
public GameObject Spawned_DestructionFX
Field Value
- GameObject
isActivated
protected bool isActivated
Field Value
- bool
isDestroyed
protected bool isDestroyed
Field Value
- bool
Methods
Activate()
Awake()
Damage(Damage)
public void Damage(Damage dam)
Parameters
dam
Damage
Destroy()
Destroy(Vector3, Vector3)
public void Destroy(Vector3 point, Vector3 force)
Parameters
point
Vector3
force
Vector3
Init(ModularRangeSequencer, Vector3, Vector3, float, Vector3, Vector3, WaveDefinition, int)
public void Init(ModularRangeSequencer sequencer, Vector3 startpos, Vector3 endpos, float timeToShoot, Vector3 startFacing, Vector3 endFacing, ModularRangeSequenceDefinition.WaveDefinition wavedef, int spawnIndex)
Parameters
sequencer
ModularRangeSequencer
startpos
Vector3
endpos
Vector3
timeToShoot
float
startFacing
Vector3
endFacing
Vector3
wavedef
ModularRangeSequenceDefinition.WaveDefinition
spawnIndex
int
Update()