Table of Contents

Class MR_PumpLottoBase

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class MR_PumpLottoBase : MonoBehaviour, IMG_HandlePumpable
Inheritance
MR_PumpLottoBase
Implements

Constructors

MR_PumpLottoBase()

public MR_PumpLottoBase()

Fields

FlamingMeatPrefab

public GameObject FlamingMeatPrefab

Field Value

GameObject

LootSpawnPoint

public Transform[] LootSpawnPoint

Field Value

Transform[]

Room

public PumpLottoRoom Room

Field Value

PumpLottoRoom

SlicerPrefab

public GameObject SlicerPrefab

Field Value

GameObject

SlicerSpawn

public Transform SlicerSpawn

Field Value

Transform

Type

public MR_PumpLottoBase.PumpLottoType Type

Field Value

MR_PumpLottoBase.PumpLottoType

WeinerArriveExplosion

public GameObject WeinerArriveExplosion

Field Value

GameObject

WeinerBotPrefab

public GameObject WeinerBotPrefab

Field Value

GameObject

WeinerBotSpawn

public Transform WeinerBotSpawn

Field Value

Transform

Methods

Pump(float)

public void Pump(float delta)

Parameters

delta float

SetPLType(PumpLottoType)

public void SetPLType(MR_PumpLottoBase.PumpLottoType t)

Parameters

t MR_PumpLottoBase.PumpLottoType