Class MR_PumpLottoBase
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class MR_PumpLottoBase : MonoBehaviour, IMG_HandlePumpable
- Inheritance
-
MR_PumpLottoBase
- Implements
-
Constructors
MR_PumpLottoBase()
public MR_PumpLottoBase()
Fields
FlamingMeatPrefab
public GameObject FlamingMeatPrefab
Field Value
- GameObject
LootSpawnPoint
public Transform[] LootSpawnPoint
Field Value
- Transform[]
Room
public PumpLottoRoom Room
Field Value
- PumpLottoRoom
SlicerPrefab
public GameObject SlicerPrefab
Field Value
- GameObject
SlicerSpawn
public Transform SlicerSpawn
Field Value
- Transform
Type
public MR_PumpLottoBase.PumpLottoType Type
Field Value
- MR_PumpLottoBase.PumpLottoType
WeinerArriveExplosion
public GameObject WeinerArriveExplosion
Field Value
- GameObject
WeinerBotPrefab
public GameObject WeinerBotPrefab
Field Value
- GameObject
WeinerBotSpawn
public Transform WeinerBotSpawn
Field Value
- Transform
Methods
Pump(float)
public void Pump(float delta)
Parameters
delta
float
SetPLType(PumpLottoType)
public void SetPLType(MR_PumpLottoBase.PumpLottoType t)
Parameters
t
MR_PumpLottoBase.PumpLottoType