Table of Contents

Class MaskedTarget

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class MaskedTarget : MonoBehaviour, IFVRDamageable
Inheritance
MaskedTarget
Implements

Constructors

MaskedTarget()

public MaskedTarget()

Fields

DisplayText

public string DisplayText

Field Value

string

ExplosionSound

public GameObject ExplosionSound

Field Value

GameObject

MaskTexture

public Texture2D MaskTexture

Field Value

Texture2D

Shards

public Rigidbody[] Shards

Field Value

Rigidbody[]

Methods

Damage(Damage)

public void Damage(Damage dam)

Parameters

dam Damage

Destroy(Vector3, Vector3)

public void Destroy(Vector3 point, Vector3 force)

Parameters

point Vector3
force Vector3

Init(Vector3, Vector3, float, Vector3, Vector3, SequencerV1)

public void Init(Vector3 startPos, Vector3 endPos, float speedMult, Vector3 startFacing, Vector3 endFacing, SequencerV1 seq)

Parameters

startPos Vector3
endPos Vector3
speedMult float
startFacing Vector3
endFacing Vector3
seq SequencerV1

Update()

public void Update()