Class MaskedTarget
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class MaskedTarget : MonoBehaviour, IFVRDamageable
- Inheritance
-
MaskedTarget
- Implements
-
Constructors
MaskedTarget()
Fields
DisplayText
public string DisplayText
Field Value
- string
ExplosionSound
public GameObject ExplosionSound
Field Value
- GameObject
MaskTexture
public Texture2D MaskTexture
Field Value
- Texture2D
Shards
public Rigidbody[] Shards
Field Value
- Rigidbody[]
Methods
Damage(Damage)
public void Damage(Damage dam)
Parameters
dam
Damage
Destroy(Vector3, Vector3)
public void Destroy(Vector3 point, Vector3 force)
Parameters
point
Vector3
force
Vector3
Init(Vector3, Vector3, float, Vector3, Vector3, SequencerV1)
public void Init(Vector3 startPos, Vector3 endPos, float speedMult, Vector3 startFacing, Vector3 endFacing, SequencerV1 seq)
Parameters
startPos
Vector3
endPos
Vector3
speedMult
float
startFacing
Vector3
endFacing
Vector3
seq
SequencerV1
Update()