Class MeatGrinderMaster.EventAI
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class MeatGrinderMaster.EventAI
- Inheritance
-
MeatGrinderMaster.EventAI
- Inherited Members
-
Constructors
EventAI()
Fields
Config
public MG_EventAIConfig Config
Field Value
- MG_EventAIConfig
EventAudioClips
public AudioClip[] EventAudioClips
Field Value
- AudioClip[]
EventAudioSource
public AudioSource EventAudioSource
Field Value
- AudioSource
Hazard_Weiner
public GameObject Hazard_Weiner
Field Value
- GameObject
Master
public MeatGrinderMaster Master
Field Value
- MeatGrinderMaster
Obj_ChainSaw
public FVRObject Obj_ChainSaw
Field Value
- FVRObject
Obj_Light50
public FVRObject Obj_Light50
Field Value
- FVRObject
Obj_Light50Mag
public FVRObject Obj_Light50Mag
Field Value
- FVRObject
Obj_Minigun
public FVRObject Obj_Minigun
Field Value
- FVRObject
Obj_MinigunMag
public FVRObject Obj_MinigunMag
Field Value
- FVRObject
PossibleEventSpawnPoints
public Transform[] PossibleEventSpawnPoints
Field Value
- Transform[]
Present
public GameObject Present
Field Value
- GameObject
Puff
Field Value
- GameObject
Methods
Init()
Tick()