Table of Contents

Class MeatGrinderMaster

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class MeatGrinderMaster : MonoBehaviour
Inheritance
MeatGrinderMaster

Constructors

MeatGrinderMaster()

public MeatGrinderMaster()

Fields

AIConfigs

public MG_EventAIConfig[] AIConfigs

Field Value

MG_EventAIConfig[]

BoxOfMatchesPrefab

public FVRObject BoxOfMatchesPrefab

Field Value

FVRObject

CabinetPrefabs

public GameObject[] CabinetPrefabs

Field Value

GameObject[]

CabinetSpawnChance

public float CabinetSpawnChance

Field Value

float

CookedMeatPileChance

public float CookedMeatPileChance

Field Value

float

CookedMeatPilePrefabs

public GameObject[] CookedMeatPilePrefabs

Field Value

GameObject[]

CookedPossibleMeatPileSpawns

public Transform[] CookedPossibleMeatPileSpawns

Field Value

Transform[]

EventAIDude

public MeatGrinderMaster.EventAI EventAIDude

Field Value

MeatGrinderMaster.EventAI

FlameShotgunBotPrefabs

public GameObject[] FlameShotgunBotPrefabs

Field Value

GameObject[]

FlameShotgunNavGroup_Boiler

public wwBotWurstNavPointGroup FlameShotgunNavGroup_Boiler

Field Value

wwBotWurstNavPointGroup

FlameShotgunNavGroup_Freezer

public wwBotWurstNavPointGroup FlameShotgunNavGroup_Freezer

Field Value

wwBotWurstNavPointGroup

FlameShotgunNavGroup_Office

public wwBotWurstNavPointGroup FlameShotgunNavGroup_Office

Field Value

wwBotWurstNavPointGroup

FlameShotgunNavGroup_Restaraunt

public wwBotWurstNavPointGroup FlameShotgunNavGroup_Restaraunt

Field Value

wwBotWurstNavPointGroup

FlamingMeatball

public GameObject FlamingMeatball

Field Value

GameObject

FlashLightPrefab

public FVRObject FlashLightPrefab

Field Value

FVRObject

FlipzoPrefab

public FVRObject FlipzoPrefab

Field Value

FVRObject

FlyingHotDogSwarmPrefab

public GameObject FlyingHotDogSwarmPrefab

Field Value

GameObject

GlowStickPrefab

public FVRObject GlowStickPrefab

Field Value

FVRObject

HydraulicBotPrefabs

public GameObject[] HydraulicBotPrefabs

Field Value

GameObject[]

IndustrialShelfChance

public float IndustrialShelfChance

Field Value

float

IndustrialShelfPrefabLong

public GameObject IndustrialShelfPrefabLong

Field Value

GameObject

IndustrialShelfPrefabShort

public GameObject IndustrialShelfPrefabShort

Field Value

GameObject

IsCountingDown

public bool IsCountingDown

Field Value

bool

IsDead

public bool IsDead

Field Value

bool

ItemSpawnerPrefab

public GameObject ItemSpawnerPrefab

Field Value

GameObject

LTEntry_Handgun1

public FVRObject LTEntry_Handgun1

Field Value

FVRObject

LTEntry_Handgun2

public FVRObject LTEntry_Handgun2

Field Value

FVRObject

LTEntry_Handgun3

public FVRObject LTEntry_Handgun3

Field Value

FVRObject

LTEntry_RareGun1

public FVRObject LTEntry_RareGun1

Field Value

FVRObject

LTEntry_RareGun2

public FVRObject LTEntry_RareGun2

Field Value

FVRObject

LTEntry_RareGun3

public FVRObject LTEntry_RareGun3

Field Value

FVRObject

LTEntry_Shotgun1

public FVRObject LTEntry_Shotgun1

Field Value

FVRObject

LTEntry_Shotgun2

public FVRObject LTEntry_Shotgun2

Field Value

FVRObject

LTEntry_Shotgun3

public FVRObject LTEntry_Shotgun3

Field Value

FVRObject

LTEntry_SuperRareGun1

public FVRObject LTEntry_SuperRareGun1

Field Value

FVRObject

LT_Attachments

public LootTable LT_Attachments

Field Value

LootTable

LT_Handguns

public LootTable LT_Handguns

Field Value

LootTable

LT_Junk

public LootTable LT_Junk

Field Value

LootTable

LT_Melee

public LootTable LT_Melee

Field Value

LootTable

LT_Powerups

public LootTable LT_Powerups

Field Value

LootTable

LT_RareGuns

public LootTable LT_RareGuns

Field Value

LootTable

LT_Shotguns

public LootTable LT_Shotguns

Field Value

LootTable

LT_SuperRareGuns

public LootTable LT_SuperRareGuns

Field Value

LootTable

LargeRooms

public RedRoom[] LargeRooms

Field Value

RedRoom[]

LaserMinePrefab

public GameObject LaserMinePrefab

Field Value

GameObject

LaserMinesSpawnPoints

public Transform[] LaserMinesSpawnPoints

Field Value

Transform[]

LetterM

public GameObject LetterM

Field Value

GameObject

LottoRoomPrefabs

public GameObject[] LottoRoomPrefabs

Field Value

GameObject[]

MeatPileChance

public float MeatPileChance

Field Value

float

MeatPilePrefabs

public GameObject[] MeatPilePrefabs

Field Value

GameObject[]

MeatRoom1

public RedRoom MeatRoom1

Field Value

RedRoom

MeatRoom2

public RedRoom MeatRoom2

Field Value

RedRoom

MeatRoom3

public RedRoom MeatRoom3

Field Value

RedRoom

MeatRoomPrefabs

public GameObject[] MeatRoomPrefabs

Field Value

GameObject[]

MediumRooms

public RedRoom[] MediumRooms

Field Value

RedRoom[]

MetalShelfPrefabs

public GameObject[] MetalShelfPrefabs

Field Value

GameObject[]

Narrator

public MG_Narrator Narrator

Field Value

MG_Narrator

PlayerQuadrant

public RedRoom.Quadrant PlayerQuadrant

Field Value

RedRoom.Quadrant

PlayerRig

public Transform PlayerRig

Field Value

Transform

PossibleCabinetSpawns

public Transform[] PossibleCabinetSpawns

Field Value

Transform[]

PossibleIndustrialShelfLongSpawns

public Transform[] PossibleIndustrialShelfLongSpawns

Field Value

Transform[]

PossibleIndustrialShelfShortSpawns

public Transform[] PossibleIndustrialShelfShortSpawns

Field Value

Transform[]

PossibleMeatPileSpawns

public Transform[] PossibleMeatPileSpawns

Field Value

Transform[]

PossibleShelfSpawns

public Transform[] PossibleShelfSpawns

Field Value

Transform[]

PossibleShotgunBotSpawnPositions_Boiler

public Transform[] PossibleShotgunBotSpawnPositions_Boiler

Field Value

Transform[]

PossibleShotgunBotSpawnPositions_Freezer

public Transform[] PossibleShotgunBotSpawnPositions_Freezer

Field Value

Transform[]

PossibleShotgunBotSpawnPositions_Office

public Transform[] PossibleShotgunBotSpawnPositions_Office

Field Value

Transform[]

PossibleShotgunBotSpawnPositions_Restaraunt

public Transform[] PossibleShotgunBotSpawnPositions_Restaraunt

Field Value

Transform[]

PossibleSlicerSpawnPositions

public Transform[] PossibleSlicerSpawnPositions

Field Value

Transform[]

PossibleSmashyStoolSpawns

public Transform[] PossibleSmashyStoolSpawns

Field Value

Transform[]

PossibleWeinerBotSpawnPositions

public Transform[] PossibleWeinerBotSpawnPositions

Field Value

Transform[]

SceneSettings

public FVRSceneSettings SceneSettings

Field Value

FVRSceneSettings

ScreamingJerry

public GameObject ScreamingJerry

Field Value

GameObject

ShelfSpawnChance

public float ShelfSpawnChance

Field Value

float

SlicerPrefab

public GameObject SlicerPrefab

Field Value

GameObject

SmallRooms

public RedRoom[] SmallRooms

Field Value

RedRoom[]

SmashyStoolChance

public float SmashyStoolChance

Field Value

float

SmashyStoolPrefabs

public GameObject[] SmashyStoolPrefabs

Field Value

GameObject[]

SpawnedShotgunBots_Boiler

public List<wwBotWurst> SpawnedShotgunBots_Boiler

Field Value

List<wwBotWurst>

SpawnedShotgunBots_Freezer

public List<wwBotWurst> SpawnedShotgunBots_Freezer

Field Value

List<wwBotWurst>

SpawnedShotgunBots_Office

public List<wwBotWurst> SpawnedShotgunBots_Office

Field Value

List<wwBotWurst>

SpawnedShotgunBots_Restaraunt

public List<wwBotWurst> SpawnedShotgunBots_Restaraunt

Field Value

List<wwBotWurst>

StartingRoomPrefab

public GameObject StartingRoomPrefab

Field Value

GameObject

TacticalFlashlightPrefab

public FVRObject TacticalFlashlightPrefab

Field Value

FVRObject

TimeThresholdPassed

public bool[] TimeThresholdPassed

Field Value

bool[]

TimeThresholds

public float[] TimeThresholds

Field Value

float[]

TrapRoomPrefabs

public GameObject[] TrapRoomPrefabs

Field Value

GameObject[]

hands

public FVRViveHand[] hands

Field Value

FVRViveHand[]

m_hasSpawnedSeconaryLight

public bool m_hasSpawnedSeconaryLight

Field Value

bool

Methods

SpawnAmmoAtPlaceForGun(FVRObject, Transform)

public void SpawnAmmoAtPlaceForGun(FVRObject gun, Transform t)

Parameters

gun FVRObject
t Transform

SpawnAmmoAtPlaceForGun(FVRObject, Vector3, Quaternion)

public void SpawnAmmoAtPlaceForGun(FVRObject gun, Vector3 pos, Quaternion rotation)

Parameters

gun FVRObject
pos Vector3
rotation Quaternion

SpawnBadGuySet1()

public void SpawnBadGuySet1()

SpawnBadGuySet2()

public void SpawnBadGuySet2()

SpawnBadGuySetInitial()

public void SpawnBadGuySetInitial()

SpawnGunAmmoPairToTransformList(FVRObject, Transform[])

public void SpawnGunAmmoPairToTransformList(FVRObject gun, Transform[] pointArray)

Parameters

gun FVRObject
pointArray Transform[]

SpawnLight(Vector3, Quaternion, bool, LightSourceOption)

public GameObject SpawnLight(Vector3 pos, Quaternion rot, bool isSecondary, MeatGrinderFlags.LightSourceOption sourceOption)

Parameters

pos Vector3
rot Quaternion
isSecondary bool
sourceOption MeatGrinderFlags.LightSourceOption

Returns

GameObject

SpawnObjectAtPlace(FVRObject, Transform)

public void SpawnObjectAtPlace(FVRObject obj, Transform t)

Parameters

obj FVRObject
t Transform

SpawnObjectAtPlace(FVRObject, Vector3, Quaternion)

public void SpawnObjectAtPlace(FVRObject obj, Vector3 pos, Quaternion rotation)

Parameters

obj FVRObject
pos Vector3
rotation Quaternion