Class MeatGrinderMaster
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class MeatGrinderMaster : MonoBehaviour
- Inheritance
-
MeatGrinderMaster
Constructors
MeatGrinderMaster()
public MeatGrinderMaster()
Fields
AIConfigs
public MG_EventAIConfig[] AIConfigs
Field Value
- MG_EventAIConfig[]
BoxOfMatchesPrefab
public FVRObject BoxOfMatchesPrefab
Field Value
- FVRObject
CabinetPrefabs
public GameObject[] CabinetPrefabs
Field Value
- GameObject[]
CabinetSpawnChance
public float CabinetSpawnChance
Field Value
- float
CookedMeatPileChance
public float CookedMeatPileChance
Field Value
- float
CookedMeatPilePrefabs
public GameObject[] CookedMeatPilePrefabs
Field Value
- GameObject[]
CookedPossibleMeatPileSpawns
public Transform[] CookedPossibleMeatPileSpawns
Field Value
- Transform[]
EventAIDude
public MeatGrinderMaster.EventAI EventAIDude
Field Value
- MeatGrinderMaster.EventAI
FlameShotgunBotPrefabs
public GameObject[] FlameShotgunBotPrefabs
Field Value
- GameObject[]
FlameShotgunNavGroup_Boiler
public wwBotWurstNavPointGroup FlameShotgunNavGroup_Boiler
Field Value
- wwBotWurstNavPointGroup
FlameShotgunNavGroup_Freezer
public wwBotWurstNavPointGroup FlameShotgunNavGroup_Freezer
Field Value
- wwBotWurstNavPointGroup
FlameShotgunNavGroup_Office
public wwBotWurstNavPointGroup FlameShotgunNavGroup_Office
Field Value
- wwBotWurstNavPointGroup
FlameShotgunNavGroup_Restaraunt
public wwBotWurstNavPointGroup FlameShotgunNavGroup_Restaraunt
Field Value
- wwBotWurstNavPointGroup
FlamingMeatball
public GameObject FlamingMeatball
Field Value
- GameObject
FlashLightPrefab
public FVRObject FlashLightPrefab
Field Value
- FVRObject
FlipzoPrefab
public FVRObject FlipzoPrefab
Field Value
- FVRObject
FlyingHotDogSwarmPrefab
public GameObject FlyingHotDogSwarmPrefab
Field Value
- GameObject
GlowStickPrefab
public FVRObject GlowStickPrefab
Field Value
- FVRObject
HydraulicBotPrefabs
public GameObject[] HydraulicBotPrefabs
Field Value
- GameObject[]
IndustrialShelfChance
public float IndustrialShelfChance
Field Value
- float
IndustrialShelfPrefabLong
public GameObject IndustrialShelfPrefabLong
Field Value
- GameObject
IndustrialShelfPrefabShort
public GameObject IndustrialShelfPrefabShort
Field Value
- GameObject
IsCountingDown
public bool IsCountingDown
Field Value
- bool
IsDead
Field Value
- bool
ItemSpawnerPrefab
public GameObject ItemSpawnerPrefab
Field Value
- GameObject
LTEntry_Handgun1
public FVRObject LTEntry_Handgun1
Field Value
- FVRObject
LTEntry_Handgun2
public FVRObject LTEntry_Handgun2
Field Value
- FVRObject
LTEntry_Handgun3
public FVRObject LTEntry_Handgun3
Field Value
- FVRObject
LTEntry_RareGun1
public FVRObject LTEntry_RareGun1
Field Value
- FVRObject
LTEntry_RareGun2
public FVRObject LTEntry_RareGun2
Field Value
- FVRObject
LTEntry_RareGun3
public FVRObject LTEntry_RareGun3
Field Value
- FVRObject
LTEntry_Shotgun1
public FVRObject LTEntry_Shotgun1
Field Value
- FVRObject
LTEntry_Shotgun2
public FVRObject LTEntry_Shotgun2
Field Value
- FVRObject
LTEntry_Shotgun3
public FVRObject LTEntry_Shotgun3
Field Value
- FVRObject
LTEntry_SuperRareGun1
public FVRObject LTEntry_SuperRareGun1
Field Value
- FVRObject
LT_Attachments
public LootTable LT_Attachments
Field Value
- LootTable
LT_Handguns
public LootTable LT_Handguns
Field Value
- LootTable
LT_Junk
Field Value
- LootTable
LT_Melee
public LootTable LT_Melee
Field Value
- LootTable
LT_Powerups
public LootTable LT_Powerups
Field Value
- LootTable
LT_RareGuns
public LootTable LT_RareGuns
Field Value
- LootTable
LT_Shotguns
public LootTable LT_Shotguns
Field Value
- LootTable
LT_SuperRareGuns
public LootTable LT_SuperRareGuns
Field Value
- LootTable
LargeRooms
public RedRoom[] LargeRooms
Field Value
- RedRoom[]
LaserMinePrefab
public GameObject LaserMinePrefab
Field Value
- GameObject
LaserMinesSpawnPoints
public Transform[] LaserMinesSpawnPoints
Field Value
- Transform[]
LetterM
public GameObject LetterM
Field Value
- GameObject
LottoRoomPrefabs
public GameObject[] LottoRoomPrefabs
Field Value
- GameObject[]
MeatPileChance
public float MeatPileChance
Field Value
- float
MeatPilePrefabs
public GameObject[] MeatPilePrefabs
Field Value
- GameObject[]
MeatRoom1
Field Value
- RedRoom
MeatRoom2
Field Value
- RedRoom
MeatRoom3
Field Value
- RedRoom
MeatRoomPrefabs
public GameObject[] MeatRoomPrefabs
Field Value
- GameObject[]
MediumRooms
public RedRoom[] MediumRooms
Field Value
- RedRoom[]
public GameObject[] MetalShelfPrefabs
Field Value
- GameObject[]
Narrator
public MG_Narrator Narrator
Field Value
- MG_Narrator
PlayerQuadrant
public RedRoom.Quadrant PlayerQuadrant
Field Value
- RedRoom.Quadrant
PlayerRig
public Transform PlayerRig
Field Value
- Transform
PossibleCabinetSpawns
public Transform[] PossibleCabinetSpawns
Field Value
- Transform[]
PossibleIndustrialShelfLongSpawns
public Transform[] PossibleIndustrialShelfLongSpawns
Field Value
- Transform[]
PossibleIndustrialShelfShortSpawns
public Transform[] PossibleIndustrialShelfShortSpawns
Field Value
- Transform[]
PossibleMeatPileSpawns
public Transform[] PossibleMeatPileSpawns
Field Value
- Transform[]
PossibleShelfSpawns
public Transform[] PossibleShelfSpawns
Field Value
- Transform[]
PossibleShotgunBotSpawnPositions_Boiler
public Transform[] PossibleShotgunBotSpawnPositions_Boiler
Field Value
- Transform[]
PossibleShotgunBotSpawnPositions_Freezer
public Transform[] PossibleShotgunBotSpawnPositions_Freezer
Field Value
- Transform[]
PossibleShotgunBotSpawnPositions_Office
public Transform[] PossibleShotgunBotSpawnPositions_Office
Field Value
- Transform[]
PossibleShotgunBotSpawnPositions_Restaraunt
public Transform[] PossibleShotgunBotSpawnPositions_Restaraunt
Field Value
- Transform[]
PossibleSlicerSpawnPositions
public Transform[] PossibleSlicerSpawnPositions
Field Value
- Transform[]
public Transform[] PossibleSmashyStoolSpawns
Field Value
- Transform[]
PossibleWeinerBotSpawnPositions
public Transform[] PossibleWeinerBotSpawnPositions
Field Value
- Transform[]
SceneSettings
public FVRSceneSettings SceneSettings
Field Value
- FVRSceneSettings
ScreamingJerry
public GameObject ScreamingJerry
Field Value
- GameObject
ShelfSpawnChance
public float ShelfSpawnChance
Field Value
- float
SlicerPrefab
public GameObject SlicerPrefab
Field Value
- GameObject
SmallRooms
public RedRoom[] SmallRooms
Field Value
- RedRoom[]
public float SmashyStoolChance
Field Value
- float
public GameObject[] SmashyStoolPrefabs
Field Value
- GameObject[]
SpawnedShotgunBots_Boiler
public List<wwBotWurst> SpawnedShotgunBots_Boiler
Field Value
- List<wwBotWurst>
SpawnedShotgunBots_Freezer
public List<wwBotWurst> SpawnedShotgunBots_Freezer
Field Value
- List<wwBotWurst>
SpawnedShotgunBots_Office
public List<wwBotWurst> SpawnedShotgunBots_Office
Field Value
- List<wwBotWurst>
SpawnedShotgunBots_Restaraunt
public List<wwBotWurst> SpawnedShotgunBots_Restaraunt
Field Value
- List<wwBotWurst>
StartingRoomPrefab
public GameObject StartingRoomPrefab
Field Value
- GameObject
TacticalFlashlightPrefab
public FVRObject TacticalFlashlightPrefab
Field Value
- FVRObject
TimeThresholdPassed
public bool[] TimeThresholdPassed
Field Value
- bool[]
TimeThresholds
public float[] TimeThresholds
Field Value
- float[]
TrapRoomPrefabs
public GameObject[] TrapRoomPrefabs
Field Value
- GameObject[]
hands
public FVRViveHand[] hands
Field Value
- FVRViveHand[]
m_hasSpawnedSeconaryLight
public bool m_hasSpawnedSeconaryLight
Field Value
- bool
Methods
public void SpawnAmmoAtPlaceForGun(FVRObject gun, Transform t)
Parameters
gun
FVRObject
t
Transform
SpawnAmmoAtPlaceForGun(FVRObject, Vector3, Quaternion)
public void SpawnAmmoAtPlaceForGun(FVRObject gun, Vector3 pos, Quaternion rotation)
Parameters
gun
FVRObject
pos
Vector3
rotation
Quaternion
SpawnBadGuySet1()
public void SpawnBadGuySet1()
SpawnBadGuySet2()
public void SpawnBadGuySet2()
SpawnBadGuySetInitial()
public void SpawnBadGuySetInitial()
public void SpawnGunAmmoPairToTransformList(FVRObject gun, Transform[] pointArray)
Parameters
gun
FVRObject
pointArray
Transform[]
SpawnLight(Vector3, Quaternion, bool, LightSourceOption)
public GameObject SpawnLight(Vector3 pos, Quaternion rot, bool isSecondary, MeatGrinderFlags.LightSourceOption sourceOption)
Parameters
pos
Vector3
rot
Quaternion
isSecondary
bool
sourceOption
MeatGrinderFlags.LightSourceOption
Returns
- GameObject
public void SpawnObjectAtPlace(FVRObject obj, Transform t)
Parameters
obj
FVRObject
t
Transform
SpawnObjectAtPlace(FVRObject, Vector3, Quaternion)
public void SpawnObjectAtPlace(FVRObject obj, Vector3 pos, Quaternion rotation)
Parameters
obj
FVRObject
pos
Vector3
rotation
Quaternion