Class Molotov
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class Molotov : FVRPhysicalObject, IFVRDamageable
- Inheritance
-
Molotov
- Implements
- Inherited Members
Constructors
Molotov()
public Molotov()
Fields
AudEvent_Ignite
public AudioEvent AudEvent_Ignite
Field Value
GroundFireRange
public float GroundFireRange
Field Value
Igniteable
public FVRIgnitable Igniteable
Field Value
LM_Env
public LayerMask LM_Env
Field Value
- LayerMask
Prefab_FireSplosion
public GameObject Prefab_FireSplosion
Field Value
- GameObject
Prefab_GroundFire
public GameObject Prefab_GroundFire
Field Value
- GameObject
Prefab_ShatterFX
public GameObject Prefab_ShatterFX
Field Value
- GameObject
ShatterThreshold
public float ShatterThreshold
Field Value
Methods
Damage(Damage)
public void Damage(Damage d)
Parameters
d
Damage
FVRUpdate()
protected override void FVRUpdate()
OnCollisionEnter(Collision)
public override void OnCollisionEnter(Collision col)
Parameters
col
Collision
RemoteIgnite()
public void RemoteIgnite()