Table of Contents

Class OM.GlassBreakingQueue.QueuedGlassHitGroup

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class OM.GlassBreakingQueue.QueuedGlassHitGroup
Inheritance
OM.GlassBreakingQueue.QueuedGlassHitGroup
Inherited Members

Constructors

QueuedGlassHitGroup(Damage, BreakableGlassDamager)

public QueuedGlassHitGroup(Damage d, BreakableGlassDamager damager)

Parameters

d Damage
damager BreakableGlassDamager

Fields

Damager

public BreakableGlassDamager Damager

Field Value

BreakableGlassDamager

IsBlowOut

public bool IsBlowOut

Field Value

bool

PatternType

public BreakableGlassPattern.GlassBreakPatternType PatternType

Field Value

BreakableGlassPattern.GlassBreakPatternType

localForceCenter

public Vector3 localForceCenter

Field Value

Vector3

patternUp

public Vector3 patternUp

Field Value

Vector3

shatterRadius

public float shatterRadius

Field Value

float

summedLocalForce

public Vector3 summedLocalForce

Field Value

Vector3

Methods

ApplyDamage(Damage, BreakableGlassDamager)

public void ApplyDamage(Damage d, BreakableGlassDamager damager)

Parameters

d Damage
damager BreakableGlassDamager