Class OM.GlassBreakingQueue.QueuedGlassHitGroup
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class OM.GlassBreakingQueue.QueuedGlassHitGroup
- Inheritance
-
OM.GlassBreakingQueue.QueuedGlassHitGroup
- Inherited Members
-
Constructors
QueuedGlassHitGroup(Damage, BreakableGlassDamager)
public QueuedGlassHitGroup(Damage d, BreakableGlassDamager damager)
Parameters
d
Damage
damager
BreakableGlassDamager
Fields
Damager
public BreakableGlassDamager Damager
Field Value
- BreakableGlassDamager
IsBlowOut
Field Value
- bool
PatternType
public BreakableGlassPattern.GlassBreakPatternType PatternType
Field Value
- BreakableGlassPattern.GlassBreakPatternType
localForceCenter
public Vector3 localForceCenter
Field Value
- Vector3
patternUp
Field Value
- Vector3
shatterRadius
public float shatterRadius
Field Value
- float
summedLocalForce
public Vector3 summedLocalForce
Field Value
- Vector3
Methods
ApplyDamage(Damage, BreakableGlassDamager)
public void ApplyDamage(Damage d, BreakableGlassDamager damager)
Parameters
d
Damage
damager
BreakableGlassDamager