Table of Contents

Class BreakableGlassDamager

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class BreakableGlassDamager : MonoBehaviour, IFVRDamageable
Inheritance
BreakableGlassDamager
Implements

Constructors

BreakableGlassDamager()

public BreakableGlassDamager()

Fields

AudEvent_GroundShatter

public AudioEvent AudEvent_GroundShatter

Field Value

AudioEvent

AudEvent_Head_Melee

public AudioEvent AudEvent_Head_Melee

Field Value

AudioEvent

AudEvent_Head_Projectile

public AudioEvent AudEvent_Head_Projectile

Field Value

AudioEvent

AudEvent_Shatter_BlowOut

public AudioEvent AudEvent_Shatter_BlowOut

Field Value

AudioEvent

AudEvent_Tail

public AudioEvent AudEvent_Tail

Field Value

AudioEvent

DestructionPFX_Directional

public GameObject DestructionPFX_Directional

Field Value

GameObject

DestructionPFX_Omni

public GameObject DestructionPFX_Omni

Field Value

GameObject

Glass

public BreakableGlass Glass

Field Value

BreakableGlass

Methods

Damage(Damage)

public void Damage(Damage d)

Parameters

d Damage

SetWrapper(DestructibleWindowWrapper)

public void SetWrapper(DestructibleWindowWrapper w)

Parameters

w DestructibleWindowWrapper

ShatterGlass(QueuedGlassHitGroup)

public void ShatterGlass(OM.GlassBreakingQueue.QueuedGlassHitGroup hg)

Parameters

hg OM.GlassBreakingQueue.QueuedGlassHitGroup