Class BreakableGlassDamager
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class BreakableGlassDamager : MonoBehaviour, IFVRDamageable
- Inheritance
-
BreakableGlassDamager
- Implements
-
Constructors
BreakableGlassDamager()
public BreakableGlassDamager()
Fields
AudEvent_GroundShatter
public AudioEvent AudEvent_GroundShatter
Field Value
- AudioEvent
AudEvent_Head_Melee
public AudioEvent AudEvent_Head_Melee
Field Value
- AudioEvent
AudEvent_Head_Projectile
public AudioEvent AudEvent_Head_Projectile
Field Value
- AudioEvent
AudEvent_Shatter_BlowOut
public AudioEvent AudEvent_Shatter_BlowOut
Field Value
- AudioEvent
AudEvent_Tail
public AudioEvent AudEvent_Tail
Field Value
- AudioEvent
DestructionPFX_Directional
public GameObject DestructionPFX_Directional
Field Value
- GameObject
DestructionPFX_Omni
public GameObject DestructionPFX_Omni
Field Value
- GameObject
Glass
public BreakableGlass Glass
Field Value
- BreakableGlass
Methods
Damage(Damage)
public void Damage(Damage d)
Parameters
d
Damage
SetWrapper(DestructibleWindowWrapper)
public void SetWrapper(DestructibleWindowWrapper w)
Parameters
w
DestructibleWindowWrapper
ShatterGlass(QueuedGlassHitGroup)
public void ShatterGlass(OM.GlassBreakingQueue.QueuedGlassHitGroup hg)
Parameters
hg
OM.GlassBreakingQueue.QueuedGlassHitGroup