Table of Contents

Class OmniCleric

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class OmniCleric : MonoBehaviour, IFVRDamageable
Inheritance
OmniCleric
Implements

Constructors

OmniCleric()

public OmniCleric()

Fields

BeamRenderer

public Renderer BeamRenderer

Field Value

Renderer

EndColor

public Color EndColor

Field Value

Color

GunShotClips

public AudioClip[] GunShotClips

Field Value

AudioClip[]

GunShotSound

public AudioSource GunShotSound

Field Value

AudioSource

MuzzleFire

public ParticleSystem MuzzleFire

Field Value

ParticleSystem

PFXPrefabs

public GameObject[] PFXPrefabs

Field Value

GameObject[]

Shards_Middle

public Rigidbody[] Shards_Middle

Field Value

Rigidbody[]

Shards_Top

public Rigidbody[] Shards_Top

Field Value

Rigidbody[]

ShotBeam

public Transform ShotBeam

Field Value

Transform

ShotMask

public LayerMask ShotMask

Field Value

LayerMask

ShotRoot

public Transform ShotRoot

Field Value

Transform

StartColor

public Color StartColor

Field Value

Color

TR_HeadSpot

public Transform TR_HeadSpot

Field Value

Transform

m_pos

public OmniSpawnDef_Cleric.TargetLocation m_pos

Field Value

OmniSpawnDef_Cleric.TargetLocation

Methods

Damage(Damage)

public void Damage(Damage dam)

Parameters

dam Damage

Init(OmniSpawner_Cleric, Transform, bool, float, TargetLocation)

public void Init(OmniSpawner_Cleric spawner, Transform spawnPoint, bool doesFire, float FiringTime, OmniSpawnDef_Cleric.TargetLocation PositionIndex)

Parameters

spawner OmniSpawner_Cleric
spawnPoint Transform
doesFire bool
FiringTime float
PositionIndex OmniSpawnDef_Cleric.TargetLocation