Class OmniCleric
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class OmniCleric : MonoBehaviour, IFVRDamageable
- Inheritance
-
OmniCleric
- Implements
-
Constructors
OmniCleric()
Fields
BeamRenderer
public Renderer BeamRenderer
Field Value
- Renderer
EndColor
Field Value
- Color
GunShotClips
public AudioClip[] GunShotClips
Field Value
- AudioClip[]
GunShotSound
public AudioSource GunShotSound
Field Value
- AudioSource
MuzzleFire
public ParticleSystem MuzzleFire
Field Value
- ParticleSystem
PFXPrefabs
public GameObject[] PFXPrefabs
Field Value
- GameObject[]
Shards_Middle
public Rigidbody[] Shards_Middle
Field Value
- Rigidbody[]
Shards_Top
public Rigidbody[] Shards_Top
Field Value
- Rigidbody[]
ShotBeam
public Transform ShotBeam
Field Value
- Transform
ShotMask
public LayerMask ShotMask
Field Value
- LayerMask
ShotRoot
public Transform ShotRoot
Field Value
- Transform
StartColor
Field Value
- Color
TR_HeadSpot
public Transform TR_HeadSpot
Field Value
- Transform
m_pos
public OmniSpawnDef_Cleric.TargetLocation m_pos
Field Value
- OmniSpawnDef_Cleric.TargetLocation
Methods
Damage(Damage)
public void Damage(Damage dam)
Parameters
dam
Damage
public void Init(OmniSpawner_Cleric spawner, Transform spawnPoint, bool doesFire, float FiringTime, OmniSpawnDef_Cleric.TargetLocation PositionIndex)
Parameters
spawner
OmniSpawner_Cleric
spawnPoint
Transform
doesFire
bool
FiringTime
float
PositionIndex
OmniSpawnDef_Cleric.TargetLocation