Class PTargetScoringManager
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class PTargetScoringManager : MonoBehaviour
- Inheritance
-
PTargetScoringManager
Constructors
PTargetScoringManager()
public PTargetScoringManager()
Fields
AudEvent_Beep
public AudioEvent AudEvent_Beep
Field Value
- AudioEvent
AudEvent_Boop
public AudioEvent AudEvent_Boop
Field Value
- AudioEvent
AudEvent_ShotClock
public AudioEvent AudEvent_ShotClock
Field Value
- AudioEvent
HitIndicators
public Transform[] HitIndicators
Field Value
- Transform[]
LL
Field Value
- Transform
LR
Field Value
- Transform
LastHitIndicator
public Transform LastHitIndicator
Field Value
- Transform
SetNumeral
Field Value
- Text
SetScores
Field Value
- Text
SetShotNumbers
public Text SetShotNumbers
Field Value
- Text
SetSplits
Field Value
- Text
SetTimes
Field Value
- Text
SetTotalAVG
Field Value
- Text
SetTotalScore
public Text SetTotalScore
Field Value
- Text
SetTotalShots
public Text SetTotalShots
Field Value
- Text
Sets
public List<PTargetScoringManager.ScoreSet> Sets
Field Value
- List<PTargetScoringManager.ScoreSet>
TargetSheetDisplay
public GameObject TargetSheetDisplay
Field Value
- GameObject
TargetTimingsDisplay
public GameObject TargetTimingsDisplay
Field Value
- GameObject
UL
Field Value
- Transform
UR
Field Value
- Transform
Methods
BTNPress_BeginNewSet()
public void BTNPress_BeginNewSet()
BTNPress_SetClockMode(int)
public void BTNPress_SetClockMode(int i)
Parameters
i
int
BTNPress_SetCountdown(int)
public void BTNPress_SetCountdown(int i)
Parameters
i
int
BTNPress_SetMode(int)
public void BTNPress_SetMode(int i)
Parameters
i
int
BTNPress_SetToNextSet()
public void BTNPress_SetToNextSet()
BTNPress_SetToNextShots()
public void BTNPress_SetToNextShots()
BTNPress_SetToPrevSet()
public void BTNPress_SetToPrevSet()
BTNPress_SetToPrevShots()
public void BTNPress_SetToPrevShots()
BTNPress_SetToTargetSheet()
public void BTNPress_SetToTargetSheet()
BTNPress_SetToTimings()
public void BTNPress_SetToTimings()
FloatToTime(float, string)
public string FloatToTime(float toConvert, string format)
Parameters
toConvert
float
format
string
Returns
- string
ProcessHit(int, Vector2)
public void ProcessHit(int score, Vector2 uv)
Parameters
score
int
uv
Vector2