Class PUM
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class PUM : ManagerSingleton<PUM>
- Inheritance
-
PUM
- Inherited Members
-
Constructors
PUM()
Fields
PowerupCloud
public List<GameObject> PowerupCloud
Field Value
- List<GameObject>
PowerupVFXByIndex_Bot_Negative
public List<GameObject> PowerupVFXByIndex_Bot_Negative
Field Value
- List<GameObject>
PowerupVFXByIndex_Bot_Positive
public List<GameObject> PowerupVFXByIndex_Bot_Positive
Field Value
- List<GameObject>
PowerupVFX_Player_Negative
public List<GameObject> PowerupVFX_Player_Negative
Field Value
- List<GameObject>
PowerupVFX_Player_Positive
public List<GameObject> PowerupVFX_Player_Positive
Field Value
- List<GameObject>
Sosig_Barfer
public GameObject Sosig_Barfer
Field Value
- GameObject
Sosig_Biclops
public GameObject Sosig_Biclops
Field Value
- GameObject
Sosig_Cyclops
public GameObject Sosig_Cyclops
Field Value
- GameObject
Methods
Awake()
protected override void Awake()
GetEffect(int, bool)
public static GameObject GetEffect(int index, bool isInverted)
Parameters
index
int
isInverted
bool
Returns
- GameObject
GetEffectPlayer(int, bool)
public static GameObject GetEffectPlayer(int index, bool isInverted)
Parameters
index
int
isInverted
bool
Returns
- GameObject
HasEffectBot(int, bool)
public static bool HasEffectBot(int index, bool isInverted)
Parameters
index
int
isInverted
bool
Returns
- bool
HasEffectPlayer(int, bool)
public static bool HasEffectPlayer(int index, bool isInverted)
Parameters
index
int
isInverted
bool
Returns
- bool