Table of Contents

Class PUM

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class PUM : ManagerSingleton<PUM>
Inheritance
PUM
Inherited Members

Constructors

PUM()

public PUM()

Fields

PowerupCloud

public List<GameObject> PowerupCloud

Field Value

List<GameObject>

PowerupVFXByIndex_Bot_Negative

public List<GameObject> PowerupVFXByIndex_Bot_Negative

Field Value

List<GameObject>

PowerupVFXByIndex_Bot_Positive

public List<GameObject> PowerupVFXByIndex_Bot_Positive

Field Value

List<GameObject>

PowerupVFX_Player_Negative

public List<GameObject> PowerupVFX_Player_Negative

Field Value

List<GameObject>

PowerupVFX_Player_Positive

public List<GameObject> PowerupVFX_Player_Positive

Field Value

List<GameObject>

Sosig_Barfer

public GameObject Sosig_Barfer

Field Value

GameObject

Sosig_Biclops

public GameObject Sosig_Biclops

Field Value

GameObject

Sosig_Cyclops

public GameObject Sosig_Cyclops

Field Value

GameObject

Methods

Awake()

protected override void Awake()

GetEffect(int, bool)

public static GameObject GetEffect(int index, bool isInverted)

Parameters

index int
isInverted bool

Returns

GameObject

GetEffectPlayer(int, bool)

public static GameObject GetEffectPlayer(int index, bool isInverted)

Parameters

index int
isInverted bool

Returns

GameObject

HasEffectBot(int, bool)

public static bool HasEffectBot(int index, bool isInverted)

Parameters

index int
isInverted bool

Returns

bool

HasEffectPlayer(int, bool)

public static bool HasEffectPlayer(int index, bool isInverted)

Parameters

index int
isInverted bool

Returns

bool