Table of Contents

Class RemoteMissile

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class RemoteMissile : MonoBehaviour, IFVRDamageable
Inheritance
RemoteMissile
Implements

Constructors

RemoteMissile()

public RemoteMissile()

Fields

AudEvent_Boost

public AudioEvent AudEvent_Boost

Field Value

AudioEvent

CamPos

public Transform CamPos

Field Value

Transform

DestroyOnExplode

public GameObject DestroyOnExplode

Field Value

GameObject

E

public AIEntity E

Field Value

AIEntity

LM_Hitting

public LayerMask LM_Hitting

Field Value

LayerMask

PFX_Smoke

public ParticleSystem PFX_Smoke

Field Value

ParticleSystem

RocketSound

public AudioSource RocketSound

Field Value

AudioSource

SpawnOnExplode

public List<GameObject> SpawnOnExplode

Field Value

List<GameObject>

TurnOffOnExplode

public GameObject TurnOffOnExplode

Field Value

GameObject

Methods

Damage(Damage)

public void Damage(Damage d)

Parameters

d Damage

Detonante()

public void Detonante()

IsDestroyed()

public bool IsDestroyed()

Returns

bool

SetLauncher(RemoteMissileLauncher)

public void SetLauncher(RemoteMissileLauncher l)

Parameters

l RemoteMissileLauncher

Steer(Vector3, bool, RemoteMissileLauncher)

public void Steer(Vector3 v, bool boost, RemoteMissileLauncher launcher)

Parameters

v Vector3
boost bool
launcher RemoteMissileLauncher

Update()

public void Update()