Class RemoteMissile
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class RemoteMissile : MonoBehaviour, IFVRDamageable
- Inheritance
-
RemoteMissile
- Implements
-
Constructors
RemoteMissile()
Fields
AudEvent_Boost
public AudioEvent AudEvent_Boost
Field Value
- AudioEvent
CamPos
Field Value
- Transform
DestroyOnExplode
public GameObject DestroyOnExplode
Field Value
- GameObject
E
Field Value
- AIEntity
LM_Hitting
public LayerMask LM_Hitting
Field Value
- LayerMask
PFX_Smoke
public ParticleSystem PFX_Smoke
Field Value
- ParticleSystem
RocketSound
public AudioSource RocketSound
Field Value
- AudioSource
SpawnOnExplode
public List<GameObject> SpawnOnExplode
Field Value
- List<GameObject>
TurnOffOnExplode
public GameObject TurnOffOnExplode
Field Value
- GameObject
Methods
Damage(Damage)
public void Damage(Damage d)
Parameters
d
Damage
Detonante()
IsDestroyed()
public bool IsDestroyed()
Returns
- bool
SetLauncher(RemoteMissileLauncher)
public void SetLauncher(RemoteMissileLauncher l)
Parameters
l
RemoteMissileLauncher
Steer(Vector3, bool, RemoteMissileLauncher)
public void Steer(Vector3 v, bool boost, RemoteMissileLauncher launcher)
Parameters
v
Vector3
boost
bool
launcher
RemoteMissileLauncher
Update()