Table of Contents

Class SLAM

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class SLAM : FVRPhysicalObject, IFVRDamageable
Inheritance
SLAM
Implements
Inherited Members

Constructors

SLAM()

public SLAM()

Fields

AudEvent_ArmButtonClick

public AudioEvent AudEvent_ArmButtonClick

Field Value

AudioEvent

AudEvent_Armed

public AudioEvent AudEvent_Armed

Field Value

AudioEvent

AudEvent_Flip

public AudioEvent AudEvent_Flip

Field Value

AudioEvent

AudEvent_Priming

public AudioEvent AudEvent_Priming

Field Value

AudioEvent

FlipPiece

public Transform FlipPiece

Field Value

Transform

FlipPieceRots

public Vector2 FlipPieceRots

Field Value

Vector2

LM_Attach

public LayerMask LM_Attach

Field Value

LayerMask

LM_Beam

public LayerMask LM_Beam

Field Value

LayerMask

Laser_Beam

public Transform Laser_Beam

Field Value

Transform

Laser_Root

public GameObject Laser_Root

Field Value

GameObject

Light_Green

public GameObject Light_Green

Field Value

GameObject

Light_Red

public GameObject Light_Red

Field Value

GameObject

Mode

public SLAM.SLAMMode Mode

Field Value

SLAM.SLAMMode

SpawnOnDestroy

public List<GameObject> SpawnOnDestroy

Field Value

List<GameObject>

SpawnOnDestroy_Broad

public List<GameObject> SpawnOnDestroy_Broad

Field Value

List<GameObject>

SpawnPoint

public Transform SpawnPoint

Field Value

Transform

SpawnPoint_Broad

public Transform SpawnPoint_Broad

Field Value

Transform

Methods

Damage(Damage)

public void Damage(Damage d)

Parameters

d Damage

Detonate()

public void Detonate()

FVRUpdate()

protected override void FVRUpdate()

IsDistantGrabbable()

public override bool IsDistantGrabbable()

Returns

bool

IsInteractable()

public override bool IsInteractable()

Returns

bool

SetMode(SLAMMode)

public void SetMode(SLAM.SLAMMode m)

Parameters

m SLAM.SLAMMode

Start()

protected override void Start()

TriggerFlipped(bool)

public void TriggerFlipped(bool isFlip)

Parameters

isFlip bool