Class SideHingedDestructibleDoor
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class SideHingedDestructibleDoor : MonoBehaviour
- Inheritance
-
SideHingedDestructibleDoor
Constructors
SideHingedDestructibleDoor()
public SideHingedDestructibleDoor()
Fields
AudEvent_DoorClose
public AudioEvent AudEvent_DoorClose
Field Value
- AudioEvent
AudEvent_DoorHitEnd
public AudioEvent AudEvent_DoorHitEnd
Field Value
- AudioEvent
AudEvent_DoorOpen
public AudioEvent AudEvent_DoorOpen
Field Value
- AudioEvent
AudEvent_DoorSlam
public AudioEvent AudEvent_DoorSlam
Field Value
- AudioEvent
AudEvent_SqueakClose
public AudioEvent AudEvent_SqueakClose
Field Value
- AudioEvent
AudEvent_SqueakOpen
public AudioEvent AudEvent_SqueakOpen
Field Value
- AudioEvent
Blocker_Nav
public GameObject Blocker_Nav
Field Value
- GameObject
Blocker_Viz
public GameObject Blocker_Viz
Field Value
- GameObject
ClosedMinRange
public float ClosedMinRange
Field Value
- float
Comps
public List<SideHingedDestructibleDoor.SpawnableComponent> Comps
Field Value
- List<SideHingedDestructibleDoor.SpawnableComponent>
Frame
Field Value
- Transform
HingeHitBoxLower
public Transform HingeHitBoxLower
Field Value
- Transform
HingeHitBoxUpper
public Transform HingeHitBoxUpper
Field Value
- Transform
HingeLower
public HingeJoint HingeLower
Field Value
- HingeJoint
HingePoint
public Transform HingePoint
Field Value
- Transform
HingeUpper
public HingeJoint HingeUpper
Field Value
- HingeJoint
LastState
public SideHingedDestructibleDoor.DoorState LastState
Field Value
- SideHingedDestructibleDoor.DoorState
OpenMaxRange
public float OpenMaxRange
Field Value
- float
RB
Field Value
- Rigidbody
State
public SideHingedDestructibleDoor.DoorState State
Field Value
- SideHingedDestructibleDoor.DoorState
UsesDisplayHandles
public bool UsesDisplayHandles
Field Value
- bool
WholeDoor
public GameObject WholeDoor
Field Value
- GameObject
Methods
ContinuousPullClosed()
public void ContinuousPullClosed()
ContinuousPullOpen()
public void ContinuousPullOpen()
ForceUnlock()
public void ForceUnlock()
GetBreachTarget()
public Transform GetBreachTarget()
Returns
- Transform
GetCurrentHingeTarget()
public Transform GetCurrentHingeTarget()
Returns
- Transform
GetLockableKeyType()
public int GetLockableKeyType()
Returns
- int
Init()
IsAtLeastHalfOpen()
public bool IsAtLeastHalfOpen()
Returns
- bool
IsLocked()
Returns
- bool
JiggleHandle()
public void JiggleHandle()
PushOpen()
PushShut()
RemoteCloseDoor()
public void RemoteCloseDoor()
RemoteHandleOpenRoutine()
public void RemoteHandleOpenRoutine()
RemoteOpenDoor()
public void RemoteOpenDoor()
Start()