Table of Contents

Class SideHingedDestructibleDoor

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class SideHingedDestructibleDoor : MonoBehaviour
Inheritance
SideHingedDestructibleDoor

Constructors

SideHingedDestructibleDoor()

public SideHingedDestructibleDoor()

Fields

AudEvent_DoorClose

public AudioEvent AudEvent_DoorClose

Field Value

AudioEvent

AudEvent_DoorHitEnd

public AudioEvent AudEvent_DoorHitEnd

Field Value

AudioEvent

AudEvent_DoorOpen

public AudioEvent AudEvent_DoorOpen

Field Value

AudioEvent

AudEvent_DoorSlam

public AudioEvent AudEvent_DoorSlam

Field Value

AudioEvent

AudEvent_SqueakClose

public AudioEvent AudEvent_SqueakClose

Field Value

AudioEvent

AudEvent_SqueakOpen

public AudioEvent AudEvent_SqueakOpen

Field Value

AudioEvent

Blocker_Nav

public GameObject Blocker_Nav

Field Value

GameObject

Blocker_Viz

public GameObject Blocker_Viz

Field Value

GameObject

ClosedMinRange

public float ClosedMinRange

Field Value

float

Comps

public List<SideHingedDestructibleDoor.SpawnableComponent> Comps

Field Value

List<SideHingedDestructibleDoor.SpawnableComponent>

Frame

public Transform Frame

Field Value

Transform

HingeHitBoxLower

public Transform HingeHitBoxLower

Field Value

Transform

HingeHitBoxUpper

public Transform HingeHitBoxUpper

Field Value

Transform

HingeLower

public HingeJoint HingeLower

Field Value

HingeJoint

HingePoint

public Transform HingePoint

Field Value

Transform

HingeUpper

public HingeJoint HingeUpper

Field Value

HingeJoint

LastState

public SideHingedDestructibleDoor.DoorState LastState

Field Value

SideHingedDestructibleDoor.DoorState

OpenMaxRange

public float OpenMaxRange

Field Value

float

RB

public Rigidbody RB

Field Value

Rigidbody

State

public SideHingedDestructibleDoor.DoorState State

Field Value

SideHingedDestructibleDoor.DoorState

UsesDisplayHandles

public bool UsesDisplayHandles

Field Value

bool

WholeDoor

public GameObject WholeDoor

Field Value

GameObject

Methods

ContinuousPullClosed()

public void ContinuousPullClosed()

ContinuousPullOpen()

public void ContinuousPullOpen()

ForceUnlock()

public void ForceUnlock()

GetBreachTarget()

public Transform GetBreachTarget()

Returns

Transform

GetCurrentHingeTarget()

public Transform GetCurrentHingeTarget()

Returns

Transform

GetLockableKeyType()

public int GetLockableKeyType()

Returns

int

Init()

public void Init()

IsAtLeastHalfOpen()

public bool IsAtLeastHalfOpen()

Returns

bool

IsLocked()

public bool IsLocked()

Returns

bool

JiggleHandle()

public void JiggleHandle()

PushOpen()

public void PushOpen()

PushShut()

public void PushShut()

RemoteCloseDoor()

public void RemoteCloseDoor()

RemoteHandleOpenRoutine()

public void RemoteHandleOpenRoutine()

RemoteOpenDoor()

public void RemoteOpenDoor()

Start()

public void Start()